Skeleton

Assets Skeleton

TRSD

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TRSD submitted a new resource:

Skeleton - For all your spooky needs.

Dependency for my XRAY scene:

  • The following has animation properties through BlendShapes:
    • Ribcage, skull_Human.
  • Spine has bones that can be rigged with IKCUA.
  • Morph included that works together with the ribcage breathing animation. Your results may vary depending on model. Find it as: "breathing, skeleton bundle".

Notes:
  • No hands or feet...

Read more about this resource...
 
TRSD updated Skeleton with a new update entry:

New setup

  • In the nightmare that is trying to figure out Blender-to-Unity rigging, I've come up with a different way to deal with the spine. To prevent it from "disconnecting" from the ribcage, I've split it into sections instead and joined the middle part to the ribs. This also means only two IK effectors are necessary in my scene instead of four. At extreme angles you will be able to spot the seams.
  • No parts have been removed from the package. RibNSpine has been added.

Read the rest of this update entry...
 
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