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Skeleton

Clothing Skeleton

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TRSD

Well-known member
Joined
Apr 19, 2022
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TRSD submitted a new resource:

Skeleton - For all your spooky needs.

Dependency for my XRAY scene:

  • The following has animation properties through BlendShapes:
    • Ribcage, skull_Human.
  • Spine has bones that can be rigged with IKCUA.
  • Morph included that works together with the ribcage breathing animation. Your results may vary depending on model. Find it as: "breathing, skeleton bundle".

Notes:
  • No hands or feet...

Read more about this resource...
 
TRSD updated Skeleton with a new update entry:

New setup

  • In the nightmare that is trying to figure out Blender-to-Unity rigging, I've come up with a different way to deal with the spine. To prevent it from "disconnecting" from the ribcage, I've split it into sections instead and joined the middle part to the ribs. This also means only two IK effectors are necessary in my scene instead of four. At extreme angles you will be able to spot the seams.
  • No parts have been removed from the package. RibNSpine has been added.

Read the rest of this update entry...
 
TRSD updated Skeleton with a new update entry:

Complete redo with new clothing plugins.

New skeleton port. And now making use of clothing plugins such as CUA clothing for some parts.

CUA, for zero deforms:
  • Skull
  • Jaw, thanks to plugins it now moves with the person's jaw.
  • Ribcage, has blendshapes
  • Pelvis, has blendshapes
You need to apply a vamifier to the spawned CUAs to make the shading match the non-CUA parts. Cannot be added automatically at the moment.

Done as regular clothes items:
  • ...

Read the rest of this update entry...
 
Hello sir, great job on this! I'm trying to build something with it and I'm wondering how come the pelvis is different from the other ones? Other bones I can modify the materials tab but the pelvis has a CUA plugin that you need to tick "colorize" and it has much less options like I can't put a texture / bump map onto it. Not sure if it's a bug, because the material tab works well with all bones except the pelvis, is this something you can fix?
 
Hello sir, great job on this! I'm trying to build something with it and I'm wondering how come the pelvis is different from the other ones? Other bones I can modify the materials tab but the pelvis has a CUA plugin that you need to tick "colorize" and it has much less options like I can't put a texture / bump map onto it. Not sure if it's a bug, because the material tab works well with all bones except the pelvis, is this something you can fix?
Thanks.
That is sadly a limitation of using CUAs. It should be the same problem for the skull and ribcage. At this time I don't know of any plugin that lets us change the textures from within VAM. But there's someone making a plugin that may allow me to make a better version in the future that doesn't deform at all, and doesn't rely on CUAs.
 
Oh those are CUA and the other ones are clothing items, I see !! Thx for clarifying!
 
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