A sandbox scene in an underground XRAY lab. VR recommended.​

Performance should be pretty decent since it's a single person scene. Generally only 2 pixel lights, with a maximum of 4.

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Features:​

  • Internal anatomy:​
    • Skeletal structure.​
    • Muscles (optional)
    • Organs (optional)
    • You choose your options at the entrance to the scene.​
  • Animated heart, lungs, ribcage, and stomach. Soft clothing guts.​
  • Adjustable effect for skin and muscle transparency.​
  • Individually toggleable organs.​
  • Thanks to @CheesyFX, you can now easily have dynamic fun with the character too with the provided toy.​
  • Easy access to over 400 poses thanks to @klphgz and @bill_prime. Choose from 4 categories/stances.​
  • Cool 360° camera view ports from @Griffo11709, that tracks set parts of the character thanks to @lynyrd2473. Move it along by slider, or grab the camera itself and find the perfect angle.​
  • 360° rotatable 3 point lighting rig.​
  • Room ambience and SFX to bring @VamTastic's environment alive.​
  • Character that shifts her gaze around depending on what you're looking at, and a few other reactions to touch.​
  • A slightly enhanced version (subjective of course) of my favorite anthro look; Vega from @OniEkohvius.​
    • Brought to life with various plugins.​
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Instructions:​

  • The big tablet is your main control of the scene.
    • You can move it around by grabbing the grey capsule.
    • XRAY sliders will appear once the XRAY machine has been turned on from the "XRAY Options" tab
    • Access poses, clothing, and gaze controls from the Person tab.
    • Change lighting setup from the Lights tab.
      • The lighting setup changes when the XRAY machine is turned on.
    • Watch a duplicate of the big screen on the tablet with the VIDEO tab.
  • Main screen
    • When Freeze is toggled on. You get access to the different set 360° paths in the top left corner of the screen.
    • Choosing one will automatically unfreeze and start rotating around the character.
    • Speed can be adjusted
    • In the top right corner, you can select which part of the character you want the camera to track
      • Face, chest, hips, none
    • When Free move is selected, the camera will park itself on one of the roller tables. You can now grab it and move it freely.
      • Remember to set tracking to "None", unless . .
  • For the toy. Push the physical button to the right of the terminal.
    • This unlocks a new menu on the tablet. A stimulation bar will appear over Vega's head.
    • Through the magic of BodyLanguage . .
      • You can place the toy in either hand of Vega, and she'll give it the attention it needs.
      • Chest is a good place to put it too.
      • Obvious other places work as well. (Disclaimer: Since Vega will open her mouth from the collision forces, I have no way of syncing the skull jaw with it.)
    • You can set "forces" to..
      • Reciever: Vega lets you do the action.
      • Giver: Vega takes control.
      • Both: Group effort.
      • Toggle them off altogether.

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Compromises and known issues:
  • Since tube organs are now clothing items, they will not be properly connected.​
    • It's more acceptable now that most of the cavity is filled out with organs.​
  • Throat is slightly deformed, but will follow the model's inner mouth perfectly.​
  • Clipping​
    • The muscle layer is the most notorious for this, since it's so close to the skin.​
    • Mammary glands also have it tough due to the soft tissue they inhabit.​
    • Extreme poses (read; uncomfortable) will as always, pose a problem for this setup.​
  • Sometimes changing pose takes longer than the screen fade out lasts, causing floating organs and bones. I figure it'd be more annoying to have a long fadeout than the rare CUA sighting. (It seems crouching poses takes the longest to apply.)​
  • Organs looking flat/unshaded.​
    • This is due to no light passing through the skin, even when translucent. You need a pixel light source pretty close to penetrate.​
    • The floating light orb can be grabbed and moved, touching the rotation slider will put it back on it's "rail".​
    • The camera spotlight can also be turned on and moved in position to overcome this.​
  • Vega​
    • expressions are mixed at random. Eye and brow, combined with a mouth expression. Taken another step further with "subtile" expressions from BodyLanguage. You'll have to forgive her when she pulls a dopey face. It keeps it fresh at this cost.​
  • Clothing buttons​
    • They can be finicky. You might have to press them more than once.​
  • Tablet buttons​
    • Oddly finicky at times too. Can be hard to point at them unless you're at just the right angle. Will be experimenting with positioning to see if that helps.​




Credits:
  • Thanks to the VAM community for providing an ever growing set of possibilities through plugins and assets.
  • Big thanks to @Stopper for their rewrapper and internal clothing plugins. This started with relying on rigid CUAs, now half the assets have been remade with their plugins.
  • @VL_13 for his skeleton and muscle assets.
  • AcidBubbles for the ever-important Timeline and Blendshapes.
  • OniEkohvius for porting over Vega that turned out to be a virtual muse, bypassing my uncanny valley sense.
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