A sandbox scene in an underground XRAY lab. VR recommended.
Performance should be pretty decent since it's a single person scene. Generally only 2 pixel lights, with a maximum of 4.
Features:
- Internal anatomy:
- Skeletal structure.
- Muscles (optional)
- Organs (optional)
- You choose your options at the entrance to the scene.
- Animated heart, lungs, ribcage, and stomach. Soft clothing guts.
- Adjustable effect for skin and muscle transparency.
- Individually toggleable organs.
- Thanks to @CheesyFX, you can now easily have dynamic fun with the character too with the provided toy.
- Easy access to over 400 poses thanks to @klphgz and @bill_prime. Choose from 4 categories/stances.
- Cool 360° camera view ports from @Griffo11709, that tracks set parts of the character thanks to @lynyrd2473. Move it along by slider, or grab the camera itself and find the perfect angle.
- 360° rotatable 3 point lighting rig.
- Room ambience and SFX to bring @VamTastic's environment alive.
- Character that shifts her gaze around depending on what you're looking at, and a few other reactions to touch.
- A slightly enhanced version (subjective of course) of my favorite anthro look; Vega from @OniEkohvius.
- Brought to life with various plugins.
Instructions:
- The big tablet is your main control of the scene.
- You can move it around by grabbing the grey capsule.
- XRAY sliders will appear once the XRAY machine has been turned on from the "XRAY Options" tab
- Access poses, clothing, and gaze controls from the Person tab.
- Change lighting setup from the Lights tab.
- The lighting setup changes when the XRAY machine is turned on.
- Watch a duplicate of the big screen on the tablet with the VIDEO tab.
- Main screen
- When Freeze is toggled on. You get access to the different set 360° paths in the top left corner of the screen.
- Choosing one will automatically unfreeze and start rotating around the character.
- Speed can be adjusted
- In the top right corner, you can select which part of the character you want the camera to track
- Face, chest, hips, none
- When Free move is selected, the camera will park itself on one of the roller tables. You can now grab it and move it freely.
- Remember to set tracking to "None", unless . .
- For the toy. Push the physical button to the right of the terminal.
- This unlocks a new menu on the tablet. A stimulation bar will appear over Vega's head.
- Through the magic of BodyLanguage . .
- You can place the toy in either hand of Vega, and she'll give it the attention it needs.
- Chest is a good place to put it too.
- Obvious other places work as well. (Disclaimer: Since Vega will open her mouth from the collision forces, I have no way of syncing the skull jaw with it.)
- You can set "forces" to..
- Reciever: Vega lets you do the action.
- Giver: Vega takes control.
- Both: Group effort.
- Toggle them off altogether.
Compromises and known issues:
- Since tube organs are now clothing items, they will not be properly connected.
- It's more acceptable now that most of the cavity is filled out with organs.
- Throat is slightly deformed, but will follow the model's inner mouth perfectly.
- Clipping
- The muscle layer is the most notorious for this, since it's so close to the skin.
- Mammary glands also have it tough due to the soft tissue they inhabit.
- Extreme poses (read; uncomfortable) will as always, pose a problem for this setup.
- Sometimes changing pose takes longer than the screen fade out lasts, causing floating organs and bones. I figure it'd be more annoying to have a long fadeout than the rare CUA sighting. (It seems crouching poses takes the longest to apply.)
- Organs looking flat/unshaded.
- This is due to no light passing through the skin, even when translucent. You need a pixel light source pretty close to penetrate.
- The floating light orb can be grabbed and moved, touching the rotation slider will put it back on it's "rail".
- The camera spotlight can also be turned on and moved in position to overcome this.
- Vega
- expressions are mixed at random. Eye and brow, combined with a mouth expression. Taken another step further with "subtile" expressions from BodyLanguage. You'll have to forgive her when she pulls a dopey face. It keeps it fresh at this cost.
- Clothing buttons
- They can be finicky. You might have to press them more than once.
- Tablet buttons
- Oddly finicky at times too. Can be hard to point at them unless you're at just the right angle. Will be experimenting with positioning to see if that helps.
Credits:
- Thanks to the VAM community for providing an ever growing set of possibilities through plugins and assets.
- Big thanks to @Stopper for their rewrapper and internal clothing plugins. This started with relying on rigid CUAs, now half the assets have been remade with their plugins.
- @VL_13 for his skeleton and muscle assets.
- AcidBubbles for the ever-important Timeline and Blendshapes.
- OniEkohvius for porting over Vega that turned out to be a virtual muse, bypassing my uncanny valley sense.