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ScreenTools

Plugins + Scripts ScreenTools

Thank you as always
I have one question.
Is it not possible to set up a camera, save it to a scene and load it?
It's a pain to load the scene and set it up again every time.
I would like the information to be there when I save and load it into the scene.
 
Hello
Can that work with a window camera to let the window camera follow the route path of "Follow Camera" and "Camera Transition"? I'm asking that because I'd like to see if it's possible to connect with another plugin to record the video. But not just see this in the scene.
 
Hello
Can that work with a window camera to let the window camera follow the route path of "Follow Camera" and "Camera Transition"? I'm asking that because I'd like to see if it's possible to connect with another plugin to record the video. But not just see this in the scene.
You can roughly do what you want by making the WindowCamera's position more or less match the desktop view,
and then parentLink the control to [cameraRig] CenterEye.
 
Thank you as always
I have one question.
Is it not possible to set up a camera, save it to a scene and load it?
It's a pain to load the scene and set it up again every time.
I would like the information to be there when I save and load it into the scene.
Does this mean that you want to reuse the setting information for 10 cameras in different scenes?
It's not an official feature, it's a hidden feature.
First, the camera information is saved in a hidden atom text called "CameraChanger_UIText_temp".
Copy that text, save it in Notepad, etc., and paste it into "CameraChanger_UIText_temp" of the scene you want to reuse. After that, press the "Refresh Display Info" button on the plugin UI. The information will then be reloaded.
 
Does this mean that you want to reuse the setting information for 10 cameras in different scenes?
It's not an official feature, it's a hidden feature.
First, the camera information is saved in a hidden atom text called "CameraChanger_UIText_temp".
Copy that text, save it in Notepad, etc., and paste it into "CameraChanger_UIText_temp" of the scene you want to reuse. After that, press the "Refresh Display Info" button on the plugin UI. The information will then be reloaded.
No.
You're not saving the settings, you're saving them to a scene.
In a scene, you set the camera's position coordinates and use a trigger to play it back on the timeline.
Then you finalize the scene and save it.
And after a period of time
Load the saved scene.
You're disappointed to find that the camera position coordinates you set are gone.
It would be nice to be able to save and load the camera position coordinates 1-10 in a scene that is not a one-off! :)
 
No.
You're not saving the settings, you're saving them to a scene.
In a scene, you set the camera's position coordinates and use a trigger to play it back on the timeline.
Then you finalize the scene and save it.
And after a period of time
Load the saved scene.
You're disappointed to find that the camera position coordinates you set are gone.
It would be nice to be able to save and load the camera position coordinates 1-10 in a scene that is not a one-off! :)

There seems to be a problem. strange...
In order to save the camera information in the scene, I am leaving the information in a text atom.
When you reopen the scene, that information will be restored as 10 camera information.
Doesn't work?
Do you use the Session plugin?
 
There seems to be a problem. strange...
In order to save the camera information in the scene, I am leaving the information in a text atom.
When you reopen the scene, that information will be restored as 10 camera information.
Doesn't work?
Do you use the Session plugin?

Person preset settings and the Session plugin were working at the same time
I was only importing from the session plugin when using this plugin.
I didn't realize that the person preset was duplicated.
That's why the two plugins were conflicting and it didn't work.
Sorry, my bad for not checking properly.
I saved the scene, restarted, loaded it, and it worked.
Thanks.
 
Is it possible for timeline to open on left side instead of right? a toggle to set its default opening to either left or right would be a really nice quality of life improvement. Dragging it left every time after opening timeline can get a bit annoying sometimes.
 
Is it possible for timeline to open on left side instead of right? a toggle to set its default opening to either left or right would be a really nice quality of life improvement. Dragging it left every time after opening timeline can get a bit annoying sometimes.
Hello
Depending on the user, they will spawn in different positions depending on the screen resolution and FOV.
Sometimes the UI is accidentally hidden outside the screen where it cannot be dragged.
It would be nice if there was a mechanism to memorize the coordinates in advance. Thank you for your advice.
 
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