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ScreenTools

Plugins + Scripts ScreenTools

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Positive
Version: 23
Awesome! Btw may I ask if I can get the model you used in the video guide?
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Positive
Version: 22
Posted:
OMG,how can I get your scene???
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Positive
Version: 22
Posted:
WOW....Switch timescale and physic rate, what a genius idea! You always bring big surprises!
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Positive
Version: 19
Posted:
这个太酷了
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Positive
Version: 19
Posted:
This plugin is one of the few I can't use VAM without and you keep adding EPIC useful options to it. Thank you so much for this, slimy!!!
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Positive
Version: 18
Posted:
How to save preset?
slimy
slimy
Depends on what numbers you want to store. Although not all values will be restored, a common Session preset can be saved (SessionPluginPresets>>ChangeUserDefault>>SetCurrentAsUserDefault)
is. I can't paste images in this review section, so I'll paste a screenshot in Discussion.
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Positive
Version: 18
Posted:
Everything is fine, but please add saving presets. Thanks
slimy
slimy
Which values would be useful to store? Please tell us your opinion
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Negative
Version: 13
Posted:
Version 13 destroy my huge scene.


!> Exception during Save: System.NullReferenceException: Object reference not set to an instance of an object
at Slimy.ScreenTools.buttonClickA () [0x00000] in <filename unknown>:0
at Slimy.ScreenTools.OnBeforeSceneSave () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) SuperController/OnSceneLoaded:invoke_void__this__ ()
at (wrapper delegate-invoke) SuperController/OnSceneLoaded:invoke_void__this__ ()
at (wrapper delegate-invoke) SuperController/OnSceneLoaded:invoke_void__this__ ()
at (wrapper delegate-invoke) SuperController/OnSceneLoaded:invoke_void__this__ ()
at (wrapper delegate-invoke) SuperController/OnSceneLoaded:invoke_void__this__ ()
at (wrapper delegate-invoke) SuperController/OnSceneLoaded:invoke_void__this__ ()
at SuperController.SaveInternalFinish (System.String saveName, .Atom specificAtom, Boolean includePhysical, Boolean includeAppearance, .ScreenShotCallback callback, Boolean isOverwrite) [0x00000] in <filename unknown>:0
at SuperController.SaveInternal (System.String saveName, .Atom specificAtom, Boolean includePhysical, Boolean includeAppearance, .ScreenShotCallback callback, Boolean isOverwrite, Boolean fromPlugin) [0x00000] in <filename unknown>:0
slimy
slimy
Oh, I'm sorry.
I apologize for the inconvenience.
I don't know the cause, but did you save the scene with the scene rotated 90 degrees?
In that case, to maintain compatibility, the rotation is automatically restored before saving.
It looks like there is an error in that part. I'll try to investigate the cause.
Thank you for your report.
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Positive
Version: 11
Posted:
It's incredibly convenient?
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Positive
Version: 9
Posted:
Wow! Awesome plugin. I have one more request, what skin material did you use for that girl? It looks so realistic!!!
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Positive
Version: 9
Posted:
It's great that I found it because I also use this camera in the NeoV2 studio. By the way, can you tell me your PC configuration? It's very smooth and clear. Thanks ?
slimy
slimy
Hello.
GPU:4090
RAM:64G
CPU:intel12th i7-12700F 2.10GHz
Upvote 0
Positive
Version: 7
Posted:
This plugin is great! Absolutely something VAM needed! The buttons and transition are really good. I was looking for a camera operating plugin like this!

I use it on multiple atoms and toggle their UI depending on what I need in the scene at the moment. This could be improved by allowing multiple presets but works fine for now.

The only thing I wish for another update right now is the ability to turn of the shortcuts / keybindings with 1-9. I use these keybindings for SuperVAMDeepthroat myself and this plugin overrides them.

Hope this can get another update to allow turning off the shortcuts!
Thank you for this!

PS: PLEASE let us know where to get your preview scenes or release them if possible. The one you used to showcase ver. 5 is one of the best VAM scenes I've seen.
slimy
slimy
Hello. I will respond as soon as possible regarding the ON/OFF of shortcuts.
The demo scene was created by me. I use miscreatedReality's plugin, and it won't work properly without it, so I don't plan on making it public. Thank you for your interest.
Upvote 0
Positive
Version: 6
Posted:
Hello, can you share the scene of the first video? Or the address of the original author, thank you! ~
slimy
slimy
The demo scene was created by me. I use miscreatedReality's plugin, and it won't work properly without it, so I don't plan on making it public. Thank you for your interest.
Upvote 0
Positive
Version: 6
Posted:
For rotate the screen i use LFE plugin by cons i love the camera changer, good idea <3
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Positive
Version: 5
Posted:
The upper scene is awesome. Is there a plan for you to public that later?
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Positive
Version: 4
Posted:
Excellent!! but i want 30 camera
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Positive
Version: 4
Posted:
Thank yooou! thank you very much!
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Positive
Version: 4
Posted:
So COOL!!
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Positive
Version: 3
Posted:
I'm wondering if there's a simple way to add top and bottom masks to the current window to create a widescreen effect while maintaining the same resolution.
Upvote 0
Positive
Version: 2
Posted:
Just curious, if the desctop windo-shrinking will help to affect(increase) FPS in VR and in the game overall??? Haven't tried the plugin yet, but the idea itself is fantastic, imho.
Upvote 0
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