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ScreenTools

Plugins + Scripts ScreenTools

Do you like dancing on timeline? Or just a simple walk is OK.
Even simple loop movements can be transformed into dramatic effects.
Effects called "SpeedRamp" or "TimeWarp" can be easily executed in real time.
It takes practice, but you can create a lively performance. Please try it.
Do you like dancing on timeline? Or just a simple walk is OK.
Even simple loop movements can be transformed into dramatic effects.
Effects called "SpeedRamp" or "TimeWarp" can be easily executed in real time.
It takes practice, but you can create a lively performance. Please try it.
Ver.20 slight two update.
1. timelineFloatUI is no longer cast a shadow (hideMaterial).
2. The width of timelineFloatUI can be expanded to twice the width.
Color identify person controlls and Isolate functions, which are useful when there are multiple Persons.
There was a bug where the default Session preset could not be saved properly due to invalid parameters. Fix completed.
I think it's okay, but if you find any problems, please let me know.
The UI has been divided into 5 pages.
It was a lot of work.
I would like to know your opinions on whether it is easier to understand or not.
Also,The Scale value of timelineFloatUI is now memorized as a preset. I think this will allow you to automatically display a larger timeline even on a 4K monitor.
However, I don't have access to a larger monitor, so I'd appreciate your opinions.

[Apology and Notice]
I'm sorry. It is better not to use ver17 yet.
I found that the timelineUIScale value was incorrect and could not be saved to the default preset.
I will fix it as soon as possible.
On a 4K monitor, the tool buttons are too small, so I added a function to enlarge them.
Sorry if there are any bugs.
I'm waiting for your report.

instruction video #2 available

I don't have a very detailed explanation, but it should be useful for first-time users.
I have deleted the previous articles, so I will explain them step by step with a video.
sorry. Frequent bug fixes.
The process of loading camera information was failing when the scene already had camera information. Fixed.
I also slightly improved the movement of the new feature smoothMouse.
Previously, the buffer was not cleared when mouseUp, causing incorrect vectors to be emitted on mouseDown again. Fixed.
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