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Solved Scene export

DeadMaroz

Member
Joined
Jul 2, 2022
Messages
19
Reactions
40
Is there a way to export scene atoms to obj/fbx or any other 3d format? I need default shapes (Cube, Capsules, etc) and maybe CUA. People and materials/textures are not needed.

I have a scene with environment made of primitive shapes and I want to export it to remodel with more details, proper materials and baked lighting. If it's even possible, this model would be used as reference.
 
Solution
Nope. Not natively.

The idea is to reverse the process. Export a base character at a 1.0 scale, import in blender, design in blender, then create a CUA ( a whole unity scene you can bake ) to load in VAM.
Nope. Not natively.

The idea is to reverse the process. Export a base character at a 1.0 scale, import in blender, design in blender, then create a CUA ( a whole unity scene you can bake ) to load in VAM.
 
Upvote 0
Solution
Nope. Not natively.

The idea is to reverse the process. Export a base character at a 1.0 scale, import in blender, design in blender, then create a CUA ( a whole unity scene you can bake ) to load in VAM.

Thanks for reply. Yes, I know what a proper pipeline should look like. But in my case I already have "blockout stage" made in VaM. Okay, this time I'll take a more difficult route, and next time I'll design directly in 3dsmax/Unity.
 
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