Hey there Reign, love your work.
So I just wanted to suggest (not request, just a mere suggestion) something for your Mocap works but I don't know how tough that would be.
Basically, just more Girl-on-Girl Mocaps but not necessarily sexual or too explicit. Something as simple as just caressing or some sort of sensual 'feels' would do, since I think that's a type of scenes that is unfortunately really lacking in general (example: both girls standing up and caressing or fondling each others a bit, one girl behind the other, or perhaps both girls laying on a bed and just touching each others a bit, or two girls taking a shower together, etc... with maybe some sensual music in the scene, something simple enough; doesn't "need" to be sexual at all).
There was a Scene like that basically that you did make, which I still love very much to this day; I think it was called "Twins". It had a wood-base bed in the scene (with a small mirror on the head of the bed) with a speaker next to the bed on the floor. The two girls move around and interact a little bit with each others with some really funky techno grooves playing along.
One "caveat" though: No male involved in the scene (I.E. both girls would interact with each others only, without any dude sitting on a chair watching them motionless; just without that part, like having a genuine just girl-on-girl scene where the user freely observes rather than interacts with them).
So just more Scenes like that.
I think though that, of course, if there's two characters and they do interact then I assume there's two Mocap actors / actresses involved? Or was it just one in that example I mentioned and one actress had to record two times for each character? If indeed it's just one Mocap actress then obviously it would involve at least two recordings for just one scene; not sure how difficult that would be (or not? I mean you did do it with that Twins scene after all hehe).
So yeah, just that, girl-on-girl scenes without a male interaction involved (I.E. no interaction in the Mocap suggesting the player should interact at any point).