Do you have DecalMaker or without DecalMaker? In both cases, it should at least allow Decal and Normal to be selected.
View attachment 531078
Be sure to have the most recent update of Decal Maker, and reload it.Only shape and pubic even when activating add decalmaker. i have all dependencies as far as I can tell.
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Be sure to have the most recent update of Decal Maker, and reload it.
That's stange, but thanks for the clarification. Since I do not experience the problem on my end and cannot currently reproduce it, I can unfortunately not really help.I have and did. I tested on a clean vam install. I have all dependencies.
When I load the plugin:
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With add decalmaker (the hourglass just keeps running but nothing changes):
View attachment 531388
That's stange, but thanks for the clarification. Since I do not experience the problem on my end and cannot currently reproduce it, I can unfortunately not really help.
The persistent loading symbol rather points to a general problem with your VAM/plugin system, but not sure what part. Do you have any info in the exclamation mark area (red one)?
Even without decalmaker, right out of the box, the plugin allows choosing textures to go into the standard skin slots.
Can you please post a short video of starting up VAM, adding the plugin?
Does anyone else have these/such issues?
Thanks, I will check this. It's probably related to a check for VAMMoan, and depending on plugin loading sequence, the latter might not be available/ready yet and thus the interactive mode be reverted. I think I can create a setup to reproduce this behaviour and hopefully fix it. You might be able to solve this by changing the plugin order too, but that can be a pain to do.The erection sim certainly makes Altfuta characters more realistic in terms of not just erection, but the movement of the D when the Altfuta is on the receiving end. One thing I noticed is that the Mode where you select manual scripting or interactive with Vammoan always reverts to manual on scene load. I had to put triggers on all the action pose buttons to make sure it was in interactive mode during sex.
I'd also like to know if there's a simple way to make the AF character always hard. It always want to go flaccid if there's no direct stim. Hate when that happens IRL ...
Hey, that's a feature, not a bug. It represents increased skin tension in erected state, also depending on whether you manipulate the foreskin with mouth/chest or hands/vagina/anus (the latter will give more movement).I've solved this problem and will share the solution here:
Main modifications to the RunRudolf_RealisticForeskin.cs file:
1. Delete or comment out lines 4761 and 4763.
2. Change line 4823 of code
"foreskinmorph1_choice.morphValue = Mathf.Lerp(foreskinmorph1_choice.morphValue, Mathf.Clamp((share_of_targetDistance - _delayFactorJSON.val) * _pullbackintensityJSON.val, foreskinmorph1_min_dyn, foreskinmorph1_max_JSON.val), _morphSpeedJSON.val * _morphSpeedReduction * Time.deltaTime); //Hoodie Retracted function"
is replaced with
"foreskinmorph1_choice.morphValue = Mathf.Lerp(foreskinmorph1_choice.morphValue, Mathf.Clamp((share_of_targetDistance - _delayFactorJSON.val) * _pullbackintensityJSON.val, foreskinmorph1_min_JSON.val, foreskinmorph1_max_JSON.val), _morphSpeedJSON.val * _morphSpeedReduction * Time.deltaTime); //Hoodie Retracted function”
3. Change line 4825 of code
“foreskinmorph2_choice.morphValue = Mathf.Lerp(foreskinmorph2_choice.morphValue, Mathf.Clamp((share_of_targetDistance - _delayFactorJSON.val - Red_Penis_Skin3AmountJSON.val) * _pullbackintensityJSON.val, foreskinmorph2_min_dyn, Mathf.Max(erection * foreskinmorph2_max_JSON.val, 0.1f, foreskinmorph2_min_dyn)), _morphSpeedJSON.val * _morphSpeedReduction * Time.deltaTime); //Hoodie Retracted More function"
is replaced with
"foreskinmorph2_choice.morphValue = Mathf.Lerp(foreskinmorph2_choice.morphValue, Mathf.Clamp((share_of_targetDistance - _delayFactorJSON.val - Red_Penis_Skin3AmountJSON.val) * _pullbackintensityJSON.val, foreskinmorph2_min_JSON.val, foreskinmorph2_max_JSON.val), _morphSpeedJSON.val * _morphSpeedReduction * Time.deltaTime); //Hoodie Retracted More function"
4. Change line 4916 of code
“foreskinmorph1_choice.morphValue = Mathf.Lerp(foreskinmorph1_choice.morphValue, Mathf.Clamp((share_of_targetDistance_temp - _delayFactorJSON.val) * _pullbackintensityJSON.val, foreskinmorph1_min_dyn, foreskinmorph1_max_JSON.val), _morphSpeedJSON.val * _morphSpeedReduction * Time.deltaTime); //Hoodie Retracted function"
is replaced with
"foreskinmorph1_choice.morphValue = Mathf.Lerp(foreskinmorph1_choice.morphValue, Mathf.Clamp((share_of_targetDistance_temp - _delayFactorJSON.val) * _pullbackintensityJSON.val, foreskinmorph1_min_JSON.val, foreskinmorph1_max_JSON.val), _morphSpeedJSON.val * _morphSpeedReduction * Time.deltaTime); //Hoodie Retracted function”
5. Change line 4918 of code
“foreskinmorph2_choice.morphValue = Mathf.Lerp(foreskinmorph2_choice.morphValue, Mathf.Clamp((share_of_targetDistance_temp - _delayFactorJSON.val - Red_Penis_Skin3AmountJSON.val) * _pullbackintensityJSON.val, foreskinmorph2_min_dyn, Mathf.Max(erection * foreskinmorph2_max_JSON.val, 0.1f, foreskinmorph2_min_dyn)), _morphSpeedJSON.val * _morphSpeedReduction * Time.deltaTime); //Hoodie Retracted More function"
is replaced with
"foreskinmorph2_choice.morphValue = Mathf.Lerp(foreskinmorph2_choice.morphValue, Mathf.Clamp((share_of_targetDistance_temp - _delayFactorJSON.val - Red_Penis_Skin3AmountJSON.val) * _pullbackintensityJSON.val, foreskinmorph2_min_JSON.val, foreskinmorph2_max_JSON.val), _morphSpeedJSON.val * _morphSpeedReduction * Time.deltaTime); //Hoodie Retracted More function“
6. Don't copy the "" symbol![]()
How about a circumcised setting where the foreskin only moves a little and doesn't cover anything?Hey, that's a feature, not a bug. It represents increased skin tension in erected state, also depending on whether you manipulate the foreskin with mouth/chest or hands/vagina/anus (the latter will give more movement).
In case you want a fully closable foreskin, just reduce the "Foreskin Tension" slider to 0!
That's easily doable - just play with the params!How about a circumcised setting where the foreskin only moves a little and doesn't cover anything?
Oops, I just realized it nowHey, that's a feature, not a bug. It represents increased skin tension in erected state, also depending on whether you manipulate the foreskin with mouth/chest or hands/vagina/anus (the latter will give more movement).
In case you want a fully closable foreskin, just reduce the "Foreskin Tension" slider to 0!