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Realistic Foreskin & Erection Simulation (Plugins)

Plugins + Scripts Realistic Foreskin & Erection Simulation (Plugins)

I believe those are folders that don't exist by default. Would that go in:
1. Custom > Atom > Person > Textures > (Doesn't Exist) Stopper > Alt Futa
2. Custom > Atom > Person > Plugins > (Doesn't Exist) Stopper > Alt Futa
3. Custom > Plugindata > (Doesn't Exist) Stopper > Alt Futa
4. Custom > Scripts > Stopper > Alternativefuta > (Doesn't Exist) Textures
5. or?
You don't have to copy anything manually anywhere. Just do this:

1. Go to Stopper Alt Futa Plugin, select "Penis Material Options", then "Textures"
2. In the _BumpMap and the _DecalTex slot add one decal and normal map (e.g. from my package)
1737485774323.png

3. Be aware that you also have to select corresponding skin textures for a perfect alt futa skin. See https://hub.virtamate.com/resources/altfuta-plugin-female-futa-switch-demo.52707/.
 
How do I stop hazmhox fluid position from changing? The position always resets inside the penis on orgasm.
 
Can you detail under what circumstances, with what look etc it happens, best with a video. Have not heard of or seen any problems with this on normal looks so far!



I don't remember what version of your plugin I used before, but I could change the fluid position without it resetting on an older version.
 
I dont see any problem in these sequences?
It's that waterfall-like effect and also the position of the fluid for the bear is misaligned because of where it resets to.
 

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  • Captudre.PNG
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Please be specific in describing the problem. I cannot imagine what "altfutas character reloads the scene" means?
Forgive me for using a translator to communicate with you. What I want to say is that when I edit the Static Morphs Config of my altfuta character in the scene, saving the scene and reloading it will cause the Static Morphs Config to reset.
 
RunRudolf updated Realistic Foreskin & Erection Simulation (Plugins) with a new update entry:

Mostly Bugfixing

  • Improved behaviour of glans reduction function to prevent foreskin clipping (larger glans now pierces less through the retracting foreskin)
  • Added fluid ejection starting point correction slider - if you have special dick geometries, you can now define a deviation along the penis length
  • Bugfix: Fixed morphs are now also loaded properly from saves
  • Bugfix: Normal map strength slider changes had still sometimes no effect, particularly out of the Foreskin plugin.
  • Bugfix...

Read the rest of this update entry...
 
RunRudolf updated Realistic Foreskin & Erection Simulation (Plugins) with a new update entry:

Various Improvements

- Change to VamTastic's Penis Skin Morph v2 (pose morph) (Realistic Foreskin)
- Change to Jackaroo's Hoodie Morphs and Textures v8 (pose morph) (Realistic Foreskin)
- One click load idle movement mocaps to make your character so something useful instead of just waiting (Control Center)
- One click load UrukYay's testicle colliders to add testicle physics (Control Center)
- Choose "small", "medium" or "large" cock setup in the cock generator (will influence random generator) (Control Center)...

Read the rest of this update entry...
 
"One click load UrukYay's testicle colliders to add testicle physics (Control Center)"

These are no rabble of puny testicles, these are UrukYay's testicles. Their semen is thick and their pubes broad!
 
First of all, great plugin, seriously.

I was curious if you had plans/an existing method to change the parameters around the relationship between the erection morphs and arousal in VAMM interactive mode. Essentially I'm wondering if it's possible to set parameters whereby a 0-100% erection morph range happens in the, just for example 0-30% arousal range. This way you get some runway with the full 100% morph before climax. I love the arousal mechanics but would prefer a way to avoid my male atoms just working with a semi most of the time.

I unpacked the var and was poking around in the code a bit. Looking at your functions for calculating the relationship between arousal and erection morphs it wasn't immediately obvious to me how one could edit those figures to get the result described above. Tried to rewrite a couple lines to create a geometric increase for the morphs while maintaining a linear increase for "arousal", but I couldn't get it working, and it was a pretty inelegant method anyway. If you had any ideas/suggestions I'd love to hear them. Thanks.
 
First of all, great plugin, seriously.

I was curious if you had plans/an existing method to change the parameters around the relationship between the erection morphs and arousal in VAMM interactive mode. Essentially I'm wondering if it's possible to set parameters whereby a 0-100% erection morph range happens in the, just for example 0-30% arousal range. This way you get some runway with the full 100% morph before climax. I love the arousal mechanics but would prefer a way to avoid my male atoms just working with a semi most of the time.

I unpacked the var and was poking around in the code a bit. Looking at your functions for calculating the relationship between arousal and erection morphs it wasn't immediately obvious to me how one could edit those figures to get the result described above. Tried to rewrite a couple lines to create a geometric increase for the morphs while maintaining a linear increase for "arousal", but I couldn't get it working, and it was a pretty inelegant method anyway. If you had any ideas/suggestions I'd love to hear them. Thanks.
Hi weirdbird
sounds like a good idea to me, I will look into it. I think it should be well possible. If I remember correctly, there is already an exponential component to modify the relationship between erection and volume growth, so something similar could work.
There are a number of other things on the way, so I will include this. Thanks for your input!
 
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