• Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
Realistic Foreskin & Erection Simulation (Plugins)

Plugins Realistic Foreskin & Erection Simulation (Plugins)

Could someone explain to me how to set up orgasms? I added the plugins, checked off orgasm box, so it's enabled, but what next? Nothing seems to happen no matter what I do.
Hi, its as you described. If everything is working fine, you would get sprays at 100% intensity. Dont you?
 
I get this error message spammed every frame when I try loading the plugin:

Code:
!> RealisticErection.FixedUpdate:System.NullReferenceException: Object reference not set to an instance of an object
  at RunRudolf.RealisticErection.GetIntensity () [0x00000] in <filename unknown>:0
  at RunRudolf.RealisticErection.FixedUpdate () [0x00000] in <filename unknown>:0

It's a clean scene with no other plugins on atom. VaM is up to date.
 
Hi, its as you described. If everything is working fine, you would get sprays at 100% intensity. Dont you?
Nope, nothing happened. Plus when I press load plugins they are loaded on Person which in my scene is female, while Person2 is male and your plugin is loaded on him. So I added fluid101 and autojuice plugins manually, but nothing happened when I check off orgasm button.
 
Nope, nothing happened. Plus when I press load plugins they are loaded on Person which in my scene is female, while Person2 is male and your plugin is loaded on him. So I added fluid101 and autojuice plugins manually, but nothing happened when I check off orgasm button.
I will check this issue! thanks for reporting
 
I get this error message spammed every frame when I try loading the plugin:

Code:
!> RealisticErection.FixedUpdate:System.NullReferenceException: Object reference not set to an instance of an object
  at RunRudolf.RealisticErection.GetIntensity () [0x00000] in <filename unknown>:0
  at RunRudolf.RealisticErection.FixedUpdate () [0x00000] in <filename unknown>:0

It's a clean scene with no other plugins on atom. VaM is up to date.
Hi, did you load the .cslist or just the erection plugin .cs alone? This is most probably a dependency issue, so some morph is missing.
 
Hi, I dont get your point. Yes, there are sliders for girth now (this is new, changed for heigth and width morphs). Please add a screenshot to point out what does not work so I can check.
For example like in the first picture on your overview page. Base is way too thin for shaft and head. I want it to be even. Not possible? Like, not the girth of the tip all over but the girth of the base all over.
 
For example like in the first picture on your overview page. Base is way too thin for shaft and head. I want it to be even. Not possible? Like, not the girth of the tip all over but the girth of the base all over.
You can search in the male morph tab for "girth" or "sh(aft)" and see which morphs are available - my plugins cannot do more than use existing morphs and modulate them.
Concerning your request I think "Sh_Girth_Base" is the closest to what you are looking for, but this one is not implemented yet in my plugins. You can however always use it directly in the morph tab. Is this what you are looking for? I will include this to the "Static Morphs Config" (meaning it will not change with erection).
"Shaft_Base Thick" is implemented in version 52, but this one does not do what you want I guess, as it only modifies the base of the shaft.

1736269997279.png
1736270244571.png
 
Last edited:
Hi, did you load the .cslist or just the erection plugin .cs alone? This is most probably a dependency issue, so some morph is missing.

I was missing WeebU.My_morphs.4 package, but I'm not actually missing the morphs.

I extracted all of these kind of morph packs locally so that I could deduplicate them, which reduced my morph count by A LOT. This sped up morph browsing UI, and removed all the duplicate noise from there. I'm definitely not going back.

I see that you're only using bigballs.vmi from this archive. Would it be possible to reference it by name/id, and not the whole path inside the archive? Or even better, use a built-in morph doing the same/similar thing and drop the dependency completely? Here are some:
- large nuts
- Sc_Globe
- Sc_Small (use negative)

Referencing it by absolute path is unsafe anyway, since if the WeebU would ever update this package, people would have to keep the older version to keep this plugin working.



Also, I'd like to complain a bit about the 300 MB penis decals dependency. It should be a standalone package of presets for decal maker that already does this. I just want a couple KB plugin to control erection/foreskin morphs, but I'm hit in the face with a 300MB decals dependency I'm not gonna use :(
 
RunRudolf updated Realistic Foreskin & Erection Simulation (Plugins) with a new update entry:

Bugfixing Only + 1 More Morph

- "Shaft Girth Base" morph now included (thanks to @Gabberjaw )
- Fixed a bug that other plugins (Fluids101, VAMMoan") loaded on other person atoms in the scene too (thanks to @kim05 )
- Added checks not to load on female, non person atoms or double load the plugins
- Fixed a bug in “Divining Rod” tab, where UI items disappeared when repeatedly clicking on the tab button
- Fixed a bug when re-activating the Foreskin plugin that the Hoodie base morph did...

Read the rest of this update entry...
 
I was missing WeebU.My_morphs.4 package, but I'm not actually missing the morphs.

I extracted all of these kind of morph packs locally so that I could deduplicate them, which reduced my morph count by A LOT. This sped up morph browsing UI, and removed all the duplicate noise from there. I'm definitely not going back.

I see that you're only using bigballs.vmi from this archive. Would it be possible to reference it by name/id, and not the whole path inside the archive? Or even better, use a built-in morph doing the same/similar thing and drop the dependency completely? Here are some:
- large nuts
- Sc_Globe
- Sc_Small (use negative)

Referencing it by absolute path is unsafe anyway, since if the WeebU would ever update this package, people would have to keep the older version to keep this plugin working.



Also, I'd like to complain a bit about the 300 MB penis decals dependency. It should be a standalone package of presets for decal maker that already does this. I just want a couple KB plugin to control erection/foreskin morphs, but I'm hit in the face with a 300MB decals dependency I'm not gonna use :(
Hi, good idea with the morphs you mentioned, I did not even know they exist. I will probably switch the bigballs.vmi for one of these to reduce this dependency.
You do not have to download the decals dependency. If you dont, you cannot use the textures/normals section and this part of the random cock generator. The plugins run fine. Just delete it if you want to save disk space.
 
I will check this issue! thanks for reporting
Thanks for addressing the issue and quickly too! However, now that I've updated to v53 "Load plugins" button does nothing, so does orgasm checkbox. I'm not sure what causes this, but maybe bodylanguage disagrees with something? There is orgasm functionality in that plugin that works similarly to autojuice.
Still, not sure why plugins aren't loading.
 

Attachments

  • 1736296775267.png
    1736296775267.png
    35.1 KB · Views: 0
Thanks for addressing the issue and quickly too! However, now that I've updated to v53 "Load plugins" button does nothing, so does orgasm checkbox. I'm not sure what causes this, but maybe bodylanguage disagrees with something? There is orgasm functionality in that plugin that works similarly to autojuice.
Still, not sure why plugins aren't loading.
I am still not sure what exactly the problem is. Your error log shows several different "problems":
- UXPlus: Does not seem to be a serious issue, but I dont know UXPlus.
- Awas AutoJuice produced A LOT of such (silent) errors. They only appear if you forward them to the error log (e.g. with AcidBubbels Dev Tools ForwardUnityLogsToSceneLogs). I also have some of them. However, yours seem to stop compiling of AutoJuice, so it is fatal.
Please do the following:

1: Load my .cslist in a clean scene with only one male
2: Additionally only load the Fluids101 plugin (either manually, or with the button in the ControlCenter)
3: Check if Fluids101 is properly loaded and accessible in the plugin UI
4: Tick "Orgasm" in ControlCenter, also double check in the Erection plugin at "Orgasm" tab if its active
5: Slide the "Erection Test" slider of ControlCenter to 700 and check if particles emit

You could record a video and upload it here to check for me. I cannot help much just with the unity log errors. Thanks!
 
I am still not sure what exactly the problem is. Your error log shows several different "problems":
- UXPlus: Does not seem to be a serious issue, but I dont know UXPlus.
- Awas AutoJuice produced A LOT of such (silent) errors. They only appear if you forward them to the error log (e.g. with AcidBubbels Dev Tools ForwardUnityLogsToSceneLogs). I also have some of them. However, yours seem to stop compiling of AutoJuice, so it is fatal.
Please do the following:

1: Load my .cslist in a clean scene with only one male
2: Additionally only load the Fluids101 plugin (either manually, or with the button in the ControlCenter)
3: Check if Fluids101 is properly loaded and accessible in the plugin UI
4: Tick "Orgasm" in ControlCenter, also double check in the Erection plugin at "Orgasm" tab if its active
5: Slide the "Erection Test" slider of ControlCenter to 700 and check if particles emit

You could record a video and upload it here to check for me. I cannot help much just with the unity log errors. Thanks!
Yup, my scene is busted somehow. Works fine with a new clean one. I am relieved and concerned at the same time :LOL:
 
it seems like when i load a preset none show up. made a few, they are indeed saved there as ive checked the folder. checked the show hidden box aswell. anyone have ideas?
 
it seems like when i load a preset none show up. made a few, they are indeed saved there as ive checked the folder. checked the show hidden box aswell. anyone have ideas?
Dont delete the .preset filetype when saving....This will prevent them from showing up
 
When I attempt to load RunRudolf_RealisticForeskin&Erection.cslist to a person atom I get the following error:
Code:
!> Compile of RunRudolf.RealisticForeskinSim.53:/Custom/Scripts/RunRudolf/RealisticForeskin&Erection/RunRudolf_RealisticForeskin&Erection.cslist failed. Errors:
!> [CS16]: Could not write to file `MVRPlugin_RunRudolf_RealisticForeskinSim_53__Custom_Scripts_RunRudolf_RealisticForeskin&Erection_RunRudolf_RealisticForeskin&Erection_cslist_cb958badf499d9956605d6ae193678b9_5', cause: Could not find a part of the path "D:\VR\Games\VaM\VaM-1.22-Downloader_VRPorn-Premium\VaM-1.22-Downloader-VRPorn-Premium\MVRPlugin_RunRudolf_RealisticForeskinSim_53__Custom_Scripts_RunRudolf_RealisticForeskin&Erection_RunRudolf_RealisticForeskin&Erection_cslist_cb958badf499d9956605d6ae193678b9_5.dll"

The path:
D:\VR\Games\VaM\VaM-1.22-Downloader_VRPorn-Premium\VaM-1.22-Downloader-VRPorn-Premium\

is the correct directory to my vam installation
 
When I attempt to load RunRudolf_RealisticForeskin&Erection.cslist to a person atom I get the following error:
Code:
!> Compile of RunRudolf.RealisticForeskinSim.53:/Custom/Scripts/RunRudolf/RealisticForeskin&Erection/RunRudolf_RealisticForeskin&Erection.cslist failed. Errors:
!> [CS16]: Could not write to file `MVRPlugin_RunRudolf_RealisticForeskinSim_53__Custom_Scripts_RunRudolf_RealisticForeskin&Erection_RunRudolf_RealisticForeskin&Erection_cslist_cb958badf499d9956605d6ae193678b9_5', cause: Could not find a part of the path "D:\VR\Games\VaM\VaM-1.22-Downloader_VRPorn-Premium\VaM-1.22-Downloader-VRPorn-Premium\MVRPlugin_RunRudolf_RealisticForeskinSim_53__Custom_Scripts_RunRudolf_RealisticForeskin&Erection_RunRudolf_RealisticForeskin&Erection_cslist_cb958badf499d9956605d6ae193678b9_5.dll"

The path:
D:\VR\Games\VaM\VaM-1.22-Downloader_VRPorn-Premium\VaM-1.22-Downloader-VRPorn-Premium\

is the correct directory to my vam installation
Have a look at
 
Have a look at
I suspected something like this might be the problem and it was thank you. I do have to say, this was really only an issue because the file name
"MVRPlugin_RunRudolf_RealisticForeskinSim_53__Custom_Scripts_RunRudolf_RealisticForeskin&Erection_RunRudolf_RealisticForeskin&Erection_cslist_cb958badf499d9956605d6ae193678b9_5.dll" is.. really very long.

Thanks for the help tho
 
RunRudolf updated Realistic Foreskin & Erection Simulation (Plugins) with a new update entry:

Even More Options and Flexibility

Pubic Hair Presets
RealisticForeskin now allows you to apply one of ICannotDie's pubic hair presets, if the corresponding .var is in your AddonPackages. Credits go to @ICannotDie for the pubic hair package with almost 50 presets (https://hub.virtamate.com/resources/200-pubic-hair-pack-for-male-futa-and-female-models.43685/)

View attachment 450908

Extended Cock Generator
The new random cock generator has been...

Read the rest of this update entry...
 
I have a small issue, and maybe its something im doing wrong. I load up VamMoan, set it to interactive. then load up realistic F&E. Vammoan gets reset back to manual for some reason. I set it back to interactive and reload realistic erection. Then Vammoan again resets back to manual.
 
I have a small issue, and maybe its something im doing wrong. I load up VamMoan, set it to interactive. then load up realistic F&E. Vammoan gets reset back to manual for some reason. I set it back to interactive and reload realistic erection. Then Vammoan again resets back to manual.
Hi, just first load the realistic plugin .cslist, then (from inside Control Center) load VAMMoan. Then switch to "Sync with VAMMoan" and "Interactive" in ControlCenter. No need to open VAMMoan for these tasks. Use the most recent erection plugins! Does that work for you?
 
RunRudolf updated Realistic Foreskin & Erection Simulation (Plugins) with a new update entry:

Bugfixing & Ease of Use

View attachment 453497

Bugfixes
- Removal of previously added simple decals now works when switchting to advanced mode. This prevents double layers of decals and normals.
- Saving of scenes with “VAMM Interactive Mode” now correctly loads, does not produce a stack overflow error or disable “Sync to VAMMoan”
- Orgasm is now correectly executing in “VAMM Interactive Mode”
- Normal map strength sliders now work in the random cock generator

Ease of Use Improvements
-...

Read the rest of this update entry...
 
I'm a bit confused where I should put textures for Alt Futa decals and where to copy the decals from.
Alt Futa is special, Decal Maker can't handle them for the gens. You have to put the decals and normals in the Stoppel Alt Futa plugin in the textures section, at "decal" and "bump map" slots. You can use the textures from the referenced package though.
 
Alt Futa is special, Decal Maker can't handle them for the gens. You have to put the decals and normals in the Stoppel Alt Futa plugin in the textures section, at "decal" and "bump map" slots. You can use the textures from the referenced package though.
I believe those are folders that don't exist by default. Would that go in:
1. Custom > Atom > Person > Textures > (Doesn't Exist) Stopper > Alt Futa
2. Custom > Atom > Person > Plugins > (Doesn't Exist) Stopper > Alt Futa
3. Custom > Plugindata > (Doesn't Exist) Stopper > Alt Futa
4. Custom > Scripts > Stopper > Alternativefuta > (Doesn't Exist) Textures
5. or?
 
Back
Top Bottom