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Realistic Foreskin & Erection Simulation (Plugins)

Plugins Realistic Foreskin & Erection Simulation (Plugins)

Is the right testicle missing from the morph tab? Btw you've been making amazing improvements to this plugin recently :) amazing job 😁
Thanks, its cool the improve this even further. Next update is under development, adding a much bigger penis looks variety.
Yes, I just wanted to enable you to create that asymmetric natural look. But considering the problems with the tested thick morph and the somewhat questionable looks it creates I think we could switch the tested thick for the right testicle morph. That would allow a vaiety of effects. Do you agree?
 
Thanks, its cool the improve this even further. Next update is under development, adding a much bigger penis looks variety.
Yes, I just wanted to enable you to create that asymmetric natural look. But considering the problems with the tested thick morph and the somewhat questionable looks it creates I think we could switch the tested thick for the right testicle morph. That would allow a vaiety of effects. Do you agree?

Yeah i can totally see what your going for 😁 but I don't think including the right testicle would take away from being able to create that asymmetric look, but instead would give users the ability to make even more adjustments, with the right testicle morph you could make it more extreme if you wanted to by being able to lower the right side even more, or having it be the right side that is higher instead of the left. More choices for everyone is the way I'm thinking. But ultimately your call and loving the plugin so far 😁
 
Hi, sorry in advance, can I ask you to change the resource icon image? you have quite frequent updates and it's not very pleasant to look at a wrinkled penis so often. 😅
 
Hi, sorry in advance, can I ask you to change the resource icon image? you have quite frequent updates and it's not very pleasant to look at a wrinkled penis so often. 😅
Hey there, that seems to be a real problem ;-)
Seriously, I will change the pic every now and then, until I might sometime create a real logo. But the current pic shows part of the core functionality of this plugin ober stock VAM (realistic flaccid state, foreskin closed), which is intended. I dont know yet how to pack all the main functions into one logo.
 
Enjoying the plugin so far!

But I'm wondering if in the future, will you be able to have a setting where you can disable the VaMMoan Mode that is paired to the erection value? For my purposes I'd like to have these two plugins be able to be separated, like having the erection at 99% but have no moan, I've tried a bunch of things on my own, but it seems the plugin overrides whatever settings I change.

A checkbox setting that lets me disable the VaMMoan Mode would help a lot without having me to disable the VaMMoan entirely.
 
Enjoying the plugin so far!

But I'm wondering if in the future, will you be able to have a setting where you can disable the VaMMoan Mode that is paired to the erection value? For my purposes I'd like to have these two plugins be able to be separated, like having the erection at 99% but have no moan, I've tried a bunch of things on my own, but it seems the plugin overrides whatever settings I change.

A checkbox setting that lets me disable the VaMMoan Mode would help a lot without having me to disable the VaMMoan entirely.
Hi, that's a very good point indeed, did not think of that, but its true, it cannot be uncoupled. I will integrate a swith for the next release, as we have one for orgasm fluids and divining rod already. Thank you!
 
@RunRudolf Love the plugin, super useful and very well made! I found an issue that is causing quite the headache for me though, it seems that any changes made to the X, Y and Z offsets in the Diving Rod tab isn't saved with the scene. Meaning I can change Mouth Offset Z to -3 for example and save my scene, but when I reload the scene it is reverted back to 0. These sliders aren't accessible via triggers either, other than custom target which is my current work around, so I can't even automatically adjust it on scene load. Without these offsets it breaks some of the immersion of my animations, so not having them saved with the scene is a rather sizable problem.

Just something I thought you should be made aware of. Merry Christmas!
 
@RunRudolf Love the plugin, super useful and very well made! I found an issue that is causing quite the headache for me though, it seems that any changes made to the X, Y and Z offsets in the Diving Rod tab isn't saved with the scene. Meaning I can change Mouth Offset Z to -3 for example and save my scene, but when I reload the scene it is reverted back to 0. These sliders aren't accessible via triggers either, other than custom target which is my current work around, so I can't even automatically adjust it on scene load. Without these offsets it breaks some of the immersion of my animations, so not having them saved with the scene is a rather sizable problem.

Just something I thought you should be made aware of. Merry Christmas!
Hi @Omega thank you for reporting and merry Christmas to you! Thats a good point and I will fix this. I have some other cool stuff to release soon, so it wont be long ;-)
 
RunRudolf updated Realistic Foreskin & Erection Simulation (Plugins) with a new update entry:

Cock Designer (Beta), Plugin Loader & Dynamic Info

Cock Designer (Beta)
- Integration of a flexible, advanced decal texturing and normal map system for male gens. It works with Chokaphi's DecalMaker and offers several slots for decals and normals with color pickers and normal map strength sliders. This allows for very quick visual effects.
- Beta: The available areas (tip, shaft, testicles) are prepared to be expanded with textures by Jackaroo as he is planning to release more decals and normals in the coming days or weeks. For now...

Read the rest of this update entry...
 
You've done an amazing job with your plugin, the only thing I wish it had was a preset save system specifically for the morphs because most of the time if I put together a male look the genital shaping is done before any plugins are applied. Then in a scene when your plugin loads up it nukes the majority of the morphs and even if I take the time to reshape them with the plugin in mind I can't take that and easily import it later on down the line.

Don't get me wrong, even without the presets I've been using the plugin and enjoying what it can do.
 
You've done an amazing job with your plugin, the only thing I wish it had was a preset save system specifically for the morphs because most of the time if I put together a male look the genital shaping is done before any plugins are applied. Then in a scene when your plugin loads up it nukes the majority of the morphs and even if I take the time to reshape them with the plugin in mind I can't take that and easily import it later on down the line.

Don't get me wrong, even without the presets I've been using the plugin and enjoying what it can do.
Hi @VirtuaBanger , thanks and i will see what I can do. Sounds doable, since many other plugins have this. But that would still destroy your look's morphs setup when you load the plugins for the first time?
 
Hi @VirtuaBanger , thanks and i will see what I can do. Sounds doable, since many other plugins have this. But that would still destroy your look's morphs setup when you load the plugins for the first time?
It would, but then I could just load the preset and restore what I had, or in a new scene instead of taking the time of redoing what I did in another scene that I liked I could just load the preset.

I do it with acidbubble's collider editor where I have a set of colliders I've set up for a shorter than average male atom so I don't have to redo the leg and foot morphs every time I load them in, allowing them to realistically be placed on the ground without floating ominously above it.

It would be especially useful for the foreskin portion of the plugin, THAT takes the most setup if you are like me and aren't using default shapes and sizes.
 
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the knees and feet of the atom spasms when it's transitioning to different intensity, this happens when im doing a thrusting animation with the hip using timeline
 
the knees and feet of the atom spasms when it's transitioning to different intensity, this happens when im doing a thrusting animation with the hip using timeline
Hi, is does not sound like an issue with this plugin, but you can never be sure. Maybe a divining rod issue?
Please reproduce the issue on a clean default scene and record a video so that I can reproduce the problem on my side. No chance to fix otherwise!
 
hey runrudolf,

first of all, thanks for your great work.

i have a small problem. when i try to apply your plugin to a model that has no other plugins loaded + has an erect penis, the penis deforms and looks weird. also i get errors referencing some null object or something. it's coming from the foreskin plugin.

is it possible to add your plugin to this model (https://hub.virtamate.com/resources/casey-triple-pack.40219/)? this package has 3 base models and i tried the ones with the penis

i also tried it with this model here (https://hub.virtamate.com/resources/kwb-series-thelian.45201/). same errors and the erection morph just don't work for me...

maybe you can try for yourself because i didn't had much luck unfortunately.
 

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hey runrudolf,

first of all, thanks for your great work.

i have a small problem. when i try to apply your plugin to a model that has no other plugins loaded + has an erect penis, the penis deforms and looks weird. also i get errors referencing some null object or something. it's coming from the foreskin plugin.

is it possible to add your plugin to this model (https://hub.virtamate.com/resources/casey-triple-pack.40219/)? this package has 3 base models and i tried the ones with the penis

maybe you can try for yourself because i didn't had much luck unfortunately.
Hi @madamnweb
this does work, both on the femboy and the futa look. I just tried and got no problems with this.

1735386638761.png


Maybe you could check this:

- Open package manager and click on "Scan Hub for Missing Packages". If you will see there any missing dependencies, you should download them (not all of them are related to my plugins of course, but some might). The foreskin plugin requires a few morphs by Jackaroo, WeebU and VamTastic to work properly (although they should have been automatically downloaded when you downloaded the plugin...)

1735386790414.png


- If that does not help, check in your AddonPackages folder whether the following dependencies are present:
  1. Jackaroo.Hoodie_Retracted_More.7
  2. WeebU.My_morphs.4
  3. VamTastic.Penis_Skin_morphs.1
  4. RunRudolf.Resources_Pack.1
If the NullReference error is fixed, the deformation will probably be gone too.

Let me know if this helped!
 
Hi @madamnweb
this does work, both on the femboy and the futa look. I just tried and got no problems with this.

View attachment 446079

Maybe you could check this:

- Open package manager and click on "Scan Hub for Missing Packages". If you will see there any missing dependencies, you should download them (not all of them are related to my plugins of course, but some might). The foreskin plugin requires a few morphs by Jackaroo, WeebU and VamTastic to work properly (although they should have been automatically downloaded when you downloaded the plugin...)

View attachment 446080

- If that does not help, check in your AddonPackages folder whether the following dependencies are present:
  1. Jackaroo.Hoodie_Retracted_More.7
  2. WeebU.My_morphs.4
  3. VamTastic.Penis_Skin_morphs.1
  4. RunRudolf.Resources_Pack.1
If the NullReference error is fixed, the deformation will probably be gone too.

Let me know if this helped!

that's odd. i got all the packages you mentioned and scanned for any missing packages but nothing came up, so everything must be up to date i guess.

okay. after a restart of vam it worked again, that was my bad. the foreskin still looks weird but that is not your fault, the texture just doesn't match. i think it's not supposed to be animated.

thanks so much for the quick answer :)
 
that's odd. i got all the packages you mentioned and scanned for any missing packages but nothing came up, so everything must be up to date i guess.

okay. after a restart of vam it worked again, that was my bad. the foreskin still looks weird but that is not your fault, the texture just doesn't match. i think it's not supposed to be animated.

thanks so much for the quick answer :)
Just use one of the textures and normals in the foreskin plugin. These are designed to work with foreskin movement. Most standard gens textures look weird, because there is no closed foreskin state in the default model.
 
RunRudolf updated Realistic Foreskin & Erection Simulation (Plugins) with a new update entry:

ControlCenter Plugin, Random Cock Creator

Random Cock Creator: Lets do away with VAM's cock monotony! With the brand new random cock creator, the plugin suggest ever changing variations of looks, shapes and sizes by randomly varying decal textures and normal maps (separatley for tip, shaft and testicles, and also varying color tones and normal strength), but also changing a large number of morphs. Have fun trying it out! If you find the desired one, just save it with the new preset system.

View attachment 449298...

Read the rest of this update entry...
 
Hey, so any way of changing girth at base when flaccid? Looks a bit like a club no matter what I do.
The tip always stays big. I just wanna do a little less like, 60-70% of the girth and keep the general shape.... possible somehow?
 
Could someone explain to me how to set up orgasms? I added the plugins, checked off orgasm box, so it's enabled, but what next? Nothing seems to happen no matter what I do.
 
Hey, so any way of changing girth at base when flaccid? Looks a bit like a club no matter what I do.
The tip always stays big. I just wanna do a little less like, 60-70% of the girth and keep the general shape.... possible somehow?
Hi, I dont get your point. Yes, there are sliders for girth now (this is new, changed for heigth and width morphs). Please add a screenshot to point out what does not work so I can check.
 
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