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VaM 1.x Random Points of interest target plugins.

Threads regarding the original VaM 1.x

virtamater

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How would one set up a plug in or animation pattern that attracts the hands of a female to her boobs or gens randomly then triggers a silver circle type plug in?

The period the hand travels to either area can be randomized slow to fast, and the time they stay there can also be randomized to long, short?


4 patterns, r hand to right boob, or left hand to left boob, either hand to gen.

Something that could be a random idle.

I'm not sure how to set up this sort of attraction of the control points tho..

:)
 
I wouldn't go the "attract" way, but the "animation way". Timeline your poses with several animations (boobz/gens hidden + your idle, whatever you can imagine), then put two look at triggers in the areas you wanna trigger them. They will be triggered when the player look at them. Ensure to check "prevent trigger interruption" on the animation up until you reach the loop to avoid retriggering animation.

So the setup could look like this :

Timeline on girl :
- Idle anim
- Hidden breast idle anim
- Hidden crotch idle anim
- Idle to breast transition
- Idle to crotch transition
- breast to crotch transition
- crotch to breast transition

Look at trigger on breast and crotch > when looked at trigger > play transition

Why anims ? because it looks better ;)
 
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I'll give that a go!
Thanks!


I was wondering about something procedural tho. That could always keep tract of where the hand was and where the boob is.. as this animation would be based on the 4 or so poses I make. But a sort of snap hand to boob from wherever it happens to be ( like a cycle force sort of thing.. but instead of the distance of how far the control point sways, it's ends are 1 end boob, one end gens) and would continue with holding still, or what animation it might be running at the time, before some sort of convenient pause allows this play break.. once this pause booby/gen play break is over.. it can continue the rest of the scene, or remain still.

Stoppers Rails work for this?
I guess they would all be animations,, but can they be done in a way that the hand starting point could always be somewhere different and that it just knows where its boob or gen is from any point?
 
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Thanks!
I haven't used that yet. Time for me to start learning other aspects of this software :)
 
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IdlePoser can do procedural animation, and also such that it is relative to body parts. The feature is called "Anchors". So for example part of the animation relative to the left or right boob (= nipple control) with smooth blending in between. However, it's not magic, but it may be capable of parts of what you want. It can be controlled from triggers and/or LogicBricks, too. StateMasks may be want you need. I suggest you scroll over the mini tutorial to see whether this is something for you.
 
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Thanks!

Where would State Masks be?
I recently downloaded double trouble again. I'm going to study that for a bit.

Thanks for the help with this Haz and Mac :)
 
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Where would State Masks be?
States can be assigned to StateGroups, labeled by letters A to L.
There is a "SetStateMask" trigger which can be used to set which StateGroups are currently allowed. So, set it to "ABC" to allow only states in groups A, B and C.

Example:
Maybe you got a couple of variants of touching the left breast in group A, and right breast in group B. Then you got some touching cheek in C, touching crotch in D and so on. Masks allow you to control when to allow what. That becomes important when other animation is happening too. For example touching left breast would cause weird a collision, say because the other hand doing something or there is another character currently licking that or whatever. Usually you would have a central LogicBricks StateMachine brick keeping track of all the IdlePosers of a character (you can have multiple!!), or all the IdlePoser in the scene, by setting the Masks accordingly.

DoubleTrouble scene is a good example to look at, although its quite complex. You may want to look at the IdlePoser demo scene first, that's a bit easier.
 
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