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VaM 1.x Problem with resolution

Threads regarding the original VaM 1.x

Yarnybasi

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Sep 21, 2025
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Hi everyone. I have a problem. I used to have a large TV, but now I temporarily have a 1280x1024 monitor. The game resolution is displayed normally, but when I open the scene browser, its window is huge and out of my screen, as if it were from the previous screen resolution. And the interface is exactly the same, enlarged. For example, when saving a look appearance , the window with the cover screenshot is gigantic. Has anyone encountered this? Please help.
 
The issue is most likely from the aspect ratio of that resolution.
The user interface of VAM 1 was mostly build for 16 / 9 = 1.777 with some wiggle room.
1280 / 1024 = 1.25 is to far off.
A higher 1600 / 1280 = 1.25 resolution would have the same problem.

To fix that on a monitor with that resolution the goal should be to run at one of these resolution:
1280 / 720 = 1.777
1280 / 768 = 1.666 should be close enough.

Possible workarounds to try:
-launch via VaM (Config).bat from VAM's root folder in windows mode with 1280x720, simplest, but ugh windowed mode sucks :poop:
-in Windows set your monitor resolution to 1280x720 and run VAM at that "native" fullscreen resolution then (not sure it will pick that up as native or use 1280x1024 anyway, worth a try)
-try my old SallyUISally4K VAM plugin. It's normally intended for user interface scaling on very high resolution monitors. However it can be used it to apply a new VAM-internal render resolution. Basically just a resolution picker inside VAM. Lowest supported is actually 1280x720.

Hope this helps. ;)
 
The issue is most likely from the aspect ratio of that resolution.
The user interface of VAM 1 was mostly build for 16 / 9 = 1.777 with some wiggle room.
1280 / 1024 = 1.25 is to far off.
A higher 1600 / 1280 = 1.25 resolution would have the same problem.

To fix that on a monitor with that resolution the goal should be to run at one of these resolution:
1280 / 720 = 1.777
1280 / 768 = 1.666 should be close enough.

Possible workarounds to try:
-launch via VaM (Config).bat from VAM's root folder in windows mode with 1280x720, simplest, but ugh windowed mode sucks :poop:
-in Windows set your monitor resolution to 1280x720 and run VAM at that "native" fullscreen resolution then (not sure it will pick that up as native or use 1280x1024 anyway, worth a try)
-try my old SallyUISally4K VAM plugin. It's normally intended for user interface scaling on very high resolution monitors. However it can be used it to apply a new VAM-internal render resolution. Basically just a resolution picker inside VAM. Lowest supported is actually 1280x720.

Hope this helps. ;)
I
Hi everyone. I have a problem. I used to have a large TV, but now I temporarily have a 1280x1024 monitor. The game resolution is displayed normally, but when I open the scene browser, its window is huge and out of my screen, as if it were from the previous screen resolution. And the interface is exactly the same, enlarged. For example, when saving a look appearance , the window with the cover screenshot is gigantic. Has anyone encountered this? Please help.
i will test it
 
I think internally (VAM code) the way the user interface rendered was based on the resolutions height. Width was ignored.
Ultra wide Monitors work perfectly fine with an aspect ratio higher than 1.777.
Only old style 4/3 ratios or similar far below 1.777 caused that UI problem.
At least that's what I remember from tests I did to fake other monitors and resolutions a long time ago ... I could be wrong, however I'm pretty sure.
 
Last edited:
1760091625186.png
 
The issue is most likely from the aspect ratio of that resolution.
The user interface of VAM 1 was mostly build for 16 / 9 = 1.777 with some wiggle room.
1280 / 1024 = 1.25 is to far off.
A higher 1600 / 1280 = 1.25 resolution would have the same problem.

To fix that on a monitor with that resolution the goal should be to run at one of these resolution:
1280 / 720 = 1.777
1280 / 768 = 1.666 should be close enough.

Possible workarounds to try:
-launch via VaM (Config).bat from VAM's root folder in windows mode with 1280x720, simplest, but ugh windowed mode sucks :poop:
-in Windows set your monitor resolution to 1280x720 and run VAM at that "native" fullscreen resolution then (not sure it will pick that up as native or use 1280x1024 anyway, worth a try)
-try my old SallyUISally4K VAM plugin. It's normally intended for user interface scaling on very high resolution monitors. However it can be used it to apply a new VAM-internal render resolution. Basically just a resolution picker inside VAM. Lowest supported is actually 1280x720.

Hope this helps. ;)
1760091863534.png
 
with plugin i have this result much better , but now i have black stripes
 
I think internally (VAM code) the way the user interface rendered was based on the resolutions height. Width was ignored.
Ultra wide Monitors work perfectly fine with an aspect ratio higher than 1.777.
Only old style 4/3 ratios or similar far below 1.777 caused that UI problem.
At least that's what I remember from tests I did to fake other monitors and resolutions a long time ago ... I could be wrong, however I'm pretty sure.
Thanks for ur help
 
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