• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Have you noticed any problems with the topology grid of genesis2?

qiuweichan

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I found that the topology mesh of daz's Genesis2 model is actually problematic. In some parts, the topology mesh structure of the chest is complicated and unnecessary. And this part of the mesh is very easy to appear "normal facing inward" and "reverse" in detail editing.
But whose character model topology mesh is the most perfect? The topology mesh of the G9 model is simple, but it is also very difficult to use it to make a beautiful model. The mesh of the torso of the G8 model is too complicated - the mesh at the shoulder is suspended. Maybe Genesis10 will be better, but it has not appeared yet.
 
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