Pose Camera

Paid Plugins Pose Camera

After using our plugin, we found a major problem. We have to press the M key to enter the plugin's own mode to enable smooth camera rotation and other functions. This will make it impossible for players to operate the game's original menus, such as editing characters, adding sub-scenes, and so on. We suggest that you make a merge. In the normal mode, we do not need to press the M key to enter specific scenes, but can directly achieve smooth perspective rotation, implement smooth camera focusing and tracking and other capabilities. This is not fundamentally conflicted, and there is no need to create a separate mode.


In addition, it is recommended to add the ability of smooth perspective rotation in VR, not for video recording, but for playing in VR. It is also recommended that VR support the mouse, and the operation method should be consistent with the desktop version.

very like your plug! ? (y)
 
Has anyone ever figured out how to use this plugin in VR. What is the alternative to the "M" keyboard method used in desktop? thanks!
 
In addition, it is recommended to add the ability of smooth perspective rotation in VR
Is this feature implemented at the moment or not? I am not interested in playing this function on the desktop, only in VR.
 
After using our plugin, we found a major problem. We have to press the M key to enter the plugin's own mode to enable smooth camera rotation and other functions. This will make it impossible for players to operate the game's original menus, such as editing characters, adding sub-scenes, and so on. We suggest that you make a merge. In the normal mode, we do not need to press the M key to enter specific scenes, but can directly achieve smooth perspective rotation, implement smooth camera focusing and tracking and other capabilities. This is not fundamentally conflicted, and there is no need to create a separate mode.


In addition, it is recommended to add the ability of smooth perspective rotation in VR, not for video recording, but for playing in VR. It is also recommended that VR support the mouse, and the operation method should be consistent with the desktop version.

very like your plug! ? (y)
Hi and thank you for your feedback. I'm constantly adding new feature requests. I'm using the camera while playing in VR mode quite often and it's also possible to transfer the menus onto the monitor in VR mode but I'm aware of that it can be tricky to find the options.

Try find the option "Desktop UI in VR" in the UI Manager at the VAM original plugin position.

However, I will be improving the menu alternatives in upcoming releases.
 
Hi and thank you for your feedback. I'm constantly adding new feature requests. I'm using the camera while playing in VR mode quite often and it's also possible to transfer the menus onto the monitor in VR mode but I'm aware of that it can be tricky to find the options.

Try find the option "Desktop UI in VR" in the UI Manager at the VAM original plugin position.

However, I will be improving the menu alternatives in upcoming releases.
tks reply!
maybe you can display the mouse Cursor in VR world
i very want to use mouse+postcamera to control VAM in VR not use handle
best wish!
VR >>>>>>> desktop ?
 
tks reply!
maybe you can display the mouse Cursor in VR world
i very want to use mouse+postcamera to control VAM in VR not use handle
best wish!
VR >>>>>>> desktop ?

Please explain your use-case and I will look into that for sure. I'm currently implementing tons of new cool features into this plugin.
 
The core is: in the VR world, the operation experience of mouse is far far greater than the joystick, and posecamera is just the lens control plug-in based on mouse. The combination of the two is invincible!!

  1. Mouse is more precise: The joystick is very difficult to use in aiming at menus and scrolling menus up and down, while the mouse is very precise and convenient.
  2. Mouse is more convenient: The mouse does not need to turn on and off the machine, while the joystick needs to be charged after being used. The mouse can be controlled with just one hand, while the joystick requires both hands to better control the perspective.
  3. Mouse is not tiring: With a mouse, I can build scenes, modify characters, adjust clothing, adjust deformation parameters, and so on in the VR world. However, using a joystick can be very tiring, as it requires a lot of attention and physical effort to flip pages, select items, adjust parameters, and check the results. The movements required are also more significant.
In fact, there have been a large number of successful cases of displaying mouse pointers in VR:
  1. In vam2, Meshed has already indicated on Discord that they will add the display and application of the mouse in VR.
  2. In games developed by Illusion such as Honey Select 2 and PlayHome, a large number of players have achieved VR gaming experiences by using plugins in combination with mice, providing an excellent gaming experience. It is precisely because I have had such experiences that I strongly recommend the use of mice. (https://github.com/OrangeSpork/HS2VR-master)
  3. Apple's Vision Pro also supports touchpad mouse control, as well as mouse control after casting from a MacBook. In fact, many reviewers have stated that using a mouse in the VR world is particularly useful and convenient.

Finally, the actual cost of implementation may not be high.
In the VR world of VAM, the mouse can already be used. For example, mouse clicks will take effect in the VR world, and the mouse can also be used to drag and rotate the perspective in the VR world. The only issue is that the mouse pointer is not displayed in the VR headset, so users have to operate blindly.

Forgive me for explaining so much, but I am eagerly hoping to use a mouse in VR, and I am willing to pay a high price for this.

posecamera + vr +mouse Unimaginable good !:love:

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miscreatedreality updated Pose Camera with a new update entry:

Pose Camera 4.19 - Distance measurement improvements. Face camera improvements and more

Included in Body Bundle 72 and Body Bundle 73:

Pose Camera 4.19
  • Remade the distance measurement and it should be more consistent a cross camera modes
  • Face camera improvements
  • Fixed several bugs when targeting a character
  • Ignores follow atom in front of the camera when posing
  • Selfie camera in mouse mode, shouldn't spin if gamepad is connected and activated
  • Face camera should target character correctly

Read the rest of this update entry...
 
It is good work. However, there are still some problems with the use of lights in plug-ins, and I hope to improve them.
1. The plugin only contains a maximum of 6 lights, which means that only 6 lights are turned on when the plugin is used directly. This is much darker than the scene without the plugin.
2. The plugin is not friendly to the lighting Settings originally used in the scene. When we use the plugin, clicking a light button in the interface will result in deletion, instead of setting the light in the original scene.

And I don't know how to use the plugin to move horizontally and vertically. Don't know how the plug-in works.

Keep going.
 
How do I hide cylinders when using plugins? It will cause a shadow.
In case you want to disable the light visualization, it's a setting you can find in the Light Editor. You can also set this to false and save the settings as default if that's what you prefer.
Quick Shortcut is [V] button to toggle visualization of lights.

1728667311937.png


If it's the camera you can uncheck Camera Visible:

1728667343367.png


Check out the keybindings here

About the 6 light limitation, it's the maximum numbers of lights in the engine. If you don't use pixel lights, it's looking terrible. Each light will also have huge impact on the performance as well.

1728667377110.png
 
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