VaM 1.x [POC] Latent Motion Synthesis: Real-time AI Skeleton Driving (VAE + Voxta)

Threads regarding the original VaM 1.x

grimes_AIVRLab

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Hello Creators,
I’m excited to share a project I’ve been working on: a real-time skeleton-driving framework for VaM using a Variational Autoencoder (VAE).
Unlike traditional timeline animations or recorded loops, this system generates per-bone pose data in real-time based on the emotional context of the conversation.

How it works:
Emotion Inference: Using Voxta as the command center to infer emotional states (Excited, Boring, etc.) from the conversation.
Generative Motion: A custom Python hook server receives these states and generates motion data via a VAE model trained on animation data.
Hybrid Control: While the body and limbs are AI-driven, eye gaze, blinking, and basic head motions remain rule-based for stability.

Showcase Video:

Why this approach?
By moving away from pre-recorded timelines, characters can have a "living" presence with natural swaying and emotional transitions that never repeat exactly the same way.
I’d love to hear your thoughts or feedback on this generative approach!
 

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Wow how extensive does this get? Is she capable of performing femdom actions? Like sounding, fingering etc? and I wonder if it's possible to integrate a multiplayer AI character ran through a server connected to a mocap BonePose where the game itself has connected virtual motion trackers of the figure it's basically like Motion capture except instead of capturing a real person it captures a virtual one running on a separated instance that is processed by the motion capture focusing on specific colored joints, the voice commands triggers them allowing for a more natural and lifelike motion that isn't even animation but rather real time.

Sounds extremely demanding tho but if they could basically create a Virtual Player 2 possessed by AI's motion and voice this would be a seamless and smooth experience I'd tell you.

It would become the offline brand of VR chat
 
Wow how extensive does this get? Is she capable of performing femdom actions? Like sounding, fingering etc? and I wonder if it's possible to integrate a multiplayer AI character ran through a server connected to a mocap BonePose where the game itself has connected virtual motion trackers of the figure it's basically like Motion capture except instead of capturing a real person it captures a virtual one running on a separated instance that is processed by the motion capture focusing on specific colored joints, the voice commands triggers them allowing for a more natural and lifelike motion that isn't even animation but rather real time.

Sounds extremely demanding tho but if they could basically create a Virtual Player 2 possessed by AI's motion and voice this would be a seamless and smooth experience I'd tell you.

It would become the offline brand of VR chat

It is extremely demanding with one LLM already and voxta, I can't imagine two LLM's running. Maybe one runs local and the other don't. Especially in VR. This guy must have a nasa super computer.
 
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