• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

VaM 1.x Pluging - cua editor the possibility to change Pictures/imagen in assent/environment

Threads regarding the original VaM 1.x

iblaking

New member
Joined
Jan 4, 2025
Messages
22
Reactions
4
will be nice if we can change or add own imagen in Assent with Cua Editor by @HAL9001

For example, some rooms have portraits; if we want to personalize them, we have to create an image from VAM. But it would be easier if we could change directly CUA
 
That's sadly not how game assets work, at least, not as easily/directly as you think.

An "image" in game, is a texture. A texture need to be on a material. And a material is unwrapped around the object.
From there, to assign a texture, you need to know what variables on the material you can access (which you can't really easily deduct by yourself).
But even if you could, the texture you put in the material might not be a simple square picture for your "portraits". It could be a big texture also containing several other elements with specific UVs.

More or less it's highly unlikely to make a plugin for that purpose.
It can't be an easy "change image" thing, it will always be more complicated than that, unless the asset creator provides an actual way to customize the asset.
 
I fixed a room asset that had a poster on the wall that was backwards. I had to use an image panel sized and positioned just right to hide the original, along with the correct image. That's a technique that will work for any portrait in a room. Solid objects, not so.

Actually, I ended up using an isocube to display the image, because the poster in the room had a curl on one corner. Putting the image on one face of a thin box worked.
 
It all depends on the material setup. if the images are on their own material and have a simple uv, you may be able to change them in vam. I have been able to change some cua's texture and normal maps before with this;


There are ways to open an existing cua asset bundle and save a modified version for personal use outside of vam, but that's a bit complicated.

Putting an image panel or cube over the top like spud suggested may be the easiest solution.
 
Thanks guys for respond and clarify how works game assets.

It's bad and understandable that there are some limitations

Yeah i use image panel to cover or add portraits, but I thought it would be better to use the portrait that's already there, or one of the props portraits that has a script to add the image directly (Texture).
Another thing is the possibility of changing the screens of monitors, televisions and phones, even adding interaction to the tablet and phone so you can simulate apps and activate the camera by touch or click. I know it would be a lot of work and it probably wouldn't be a free plugin
 
There is a phone you can use as a "camera" to look at the scene. Some scenes use that. The built in TV screen lets you go to YouTube, but little else. The web panel emissive is also a built in.
 
Back
Top Bottom