Piercing set with physics

Assets Piercing set with physics

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The project currently has a "legacy specular shader" assigned to it. It is not subject to shading, and looks better in the dark. But there is no black color.
 
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Is this compatible with Blazedust CustomUnityAssetManager (CUAM)? It seems to stiffen the piercings and remove the jigglyness the vertex plugin adds.
 
Is this compatible with Blazedust CustomUnityAssetManager (CUAM)? It seems to stiffen the piercings and remove the jigglyness the vertex plugin adds.
Previously, I tried simple piercing assets without physics and a skeleton, but none of the plugins gave a rigid fixation. There were still shifts in dynamics. Even the stopper clothing plugin does not allow the piercing to move normally along with the pose. Personally, I needed a stable fixation without the slightest deviations, which attachtovertex copes with perfectly. Unity and VAM are complete compromises. An asset of two elements is simple and easy to configure in Unity, but with the addition of a subsequent element, the number of combinations of settings grows exponentially. I will not lie if I say that when setting up my asset, I tested more than 200 options in VAM. To be honest, I do not like CUAM, and as far as I understand, it was necessary precisely for fixing CUA, but with the advent of stopper plugins, I do not think that there is an urgent need for it. Basically, people post a look in the scene - everything is already configured, exposed and, as a rule, works. Adding an asset and a plugin by analogy is, if not faster, then the same amount of time as finding clothes from 1000 tabs.
 
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