I am trying to create a wearable makeup clothing set using the same concept as SupaRioAmateur and others, but I cannot import a perfectly fitting mesh without clipping. The below screenshot shows the clipping on the lower eyelids and outer lower lips. Surely this shouldn't be the difficult bit?!? I could manually tweak the mesh in Blender but it seems really odd that I would have to as this is a completely clean no-morphs mesh taken straight out of Daz and into VaM. Exporting a character mesh from Vam and straight back in again gives even worse results. I've looked at SupaRio's makeup var giving it opaque textures to test and it is a perfect fit, it isn't that they's compensated by offsetting the whole mesh or anything.
Please can someone who's made on eof these successfully let me in on the secret?
Please can someone who's made on eof these successfully let me in on the secret?