Just open the
meta.json inside the VAR with some text editor:
JavaScript:
"dependencies" : {
"A1X.Brownie.latest" : {
"licenseType" : "CC BY",
"dependencies" : {
"MacGruber.Life.12" : {
"licenseType" : "PC EA",
"dependencies" : {
}
}
}
},
"vecterror._Morphs2021.latest" : {
"licenseType" : "FC",
"dependencies" : {
}
}
},
So the reference comes from some package named "A1X.Brownie", seems to be some Look.
This one I guess. The way for
@A1X to avoid the issue here would have been to release
two packages: One package with just the actual asset, in this case the Appearance preset, probably skin textures and so on but no dependencies. Then a second package containing the demo scene, of course depending on the first package. The benefit is that in the second package to can use whatever dependencies you like, for example clothing, some environment or plugins like Life, without burdening whoever is using your Appearance preset with those dependencies, if they don't actually need them.
An example for this is actually Life itself,
it's split into Life and LifeDemo packages. The demo depends on Glance, IdlePoser and LogicBricks plugins, but you are not forced to include those in your scene if you just need Life itself. Added benefit is that you don't clutter peoples scene browser.
@VamBlaster Note that your VAR includes A LOT of morphs and other assets in your VAR that should be referenced from their respective VAR packages instead. Do
not unpack VAR packages, unless you know precisely what you are doing and why. Certainly not for redistribution. Be careful to not violate package licenses that way as well. For example you could not do that with my content as I'm using CC-BY-SA license for most things, but you release as FC.