I tried removing AMD Adrenalin and having the bare minimum drivers to run OpenVR with no success. Could the Rift S be the issue? Downloaded vam and steamVR to see if a clean install would work but no dice there either. Tried both amd fsr and nvidia IS.
From log:
Initializing hooks...
Requested interface IVRSystem_015
Injecting GetRecommendedRenderTargetSize into IVRSystem_015
Shutting down hooks...
Initializing hooks...
Requested interface IVRSystem_015
Injecting GetRecommendedRenderTargetSize into IVRSystem_015
Requested interface IVRChaperone_003
Requested interface IVRChaperoneSetup_005
Requested interface IVRCompositor_020
Injecting Submit into IVRCompositor_020
Requested interface IVROverlay_014
Creating post-processing resources
Input texture is in SRGB color space
Creating output textures in format 28
Using AMD FidelityFX SuperResolution
Requested interface IVRSystem_022
Raw projection for eye 0: l -0.965689, r 1.03553, t -1.15037, b 1
Display is canted by 0 RAD
Projection center for eye 0: 0.48255, 0.534963
Requested interface IVRSystem_022
Raw projection for eye 1: l -1.03553, r 0.965689, t -1.15037, b 1
Display is canted by -0 RAD
Projection center for eye 1: 0.51745, 0.534963
Creating upscaled texture of size 3680x1976
Requested interface IVRSystem_022
Raw projection for eye 0: l -0.965689, r 1.03553, t -1.15037, b 1
Display is canted by 0 RAD
Projection center for eye 0: 0.48255, 0.534963
Requested interface IVRSystem_022
Raw projection for eye 1: l -1.03553, r 0.965689, t -1.15037, b 1
Display is canted by -0 RAD
Projection center for eye 1: 0.51745, 0.534963
Creating sharpened texture of size 3680x1976
Injecting PSSetSamplers into D3D11DeviceContext
Creating replacement sampler for 0000000000000000 with MIP LOD bias -1
Creating shader resource view for input texture 0000022F3C7E3E38
Texture has size 1840x988 and format 27
Error when submitting for eye 0: 109
Error when submitting for eye 1: 109