• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Noobie-wanting info

Theecoop

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New here, Wanting to learn what are steps to import models I made into this for Occulus, Either steps needed or documents that can guide me.
I have used older version of Unity (just installed new version. I model in Maya3d,Rhino, Autocad.
Thanks in advance
 
There are unfortunately no detailed guides for this currently available. They did exist but were removed due to the grey area of the game models imported and the number of people trying to make a quick buck.

The only thing I can say for sure is the only way to get a character model in to Vam is to use R3DS Wrap to wrap the base resolution Genesis 2 mesh over your model, bring the wrapped mesh into daz via morphloader pro then save that out of daz as a morph for vam.

You need an old version of unity to work with vam for bringing in static assets then -
 
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