• Hi Guest!

    Please be aware that we have released another critical security patch for VaM. We strongly recommend updating to version 1.22.0.12 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.

Newbie question: Erratic jiggling/spazzing when posing models

CandyBean

New member
Messages
3
Reactions
0
Points
1
Hi, I am new to virt-a-mate. When I try to pose models, sometimes they end up erratically jiggling/spazzing out of control. I tried turning on and off collision of the model, but it didn't work. Does anyone know how to fix this? This happens often when trying to make tight poses where different body parts are contacting another part of the body very closely.
 
Hi, this is unfortunately a common issue. There are forces between the different body joints, like a rubber leash.
If you draw away the points too far, this may spazzing out. On the other hand, you have the collision and physics that can go mad.
Doing a good pose is always a balance act between the look and the technical aspect.
You may try to set some more of the joints to "on". They are all connected. If you, for instance, turn the shoulder a bit, the ellbow may work more natural. As said above, try to not draw the joints too far away from where they originally were. For collision issues, for instance with the breasts, it is a bit more difficult. There are some ways, but if you want the pose to always work with no hassle, you may better want to change the pose (or breasts) a bit.
Maybe take a close look at some of the very good pose packs as examples, and how the creator has done this.
 
Hi, this is unfortunately a common issue. There are forces between the different body joints, like a rubber leash.
If you draw away the points too far, this may spazzing out. On the other hand, you have the collision and physics that can go mad.
Doing a good pose is always a balance act between the look and the technical aspect.
You may try to set some more of the joints to "on". They are all connected. If you, for instance, turn the shoulder a bit, the ellbow may work more natural. As said above, try to not draw the joints too far away from where they originally were. For collision issues, for instance with the breasts, it is a bit more difficult. There are some ways, but if you want the pose to always work with no hassle, you may better want to change the pose (or breasts) a bit.
Maybe take a close look at some of the very good pose packs as examples, and how the creator has done this.

Thanks for the answers. I spent a few hours trying to get my model into a pose, but it seemed to be impossible. Are extra -bendy yoga poses impossible or is there a plugin for that? Some people are capable of bending/stretching to a far greater range of positions, but it seems the models used in virt-a-mate don't have as much range.
 
That sounds bad. :(
Question: is it the same with the standard female figure, or only with your custom figure?
If it is the first one, then your pose might indeed be too extreme.
If it is the second one, then maybe your custom figure is too extreme.
If you want, you could attach your scene/pose here, so that we can have a look.
I strongly suggest to use some poses from other creators and see how they have done them.
My favourite pose-artist is "klphgz":
for instance.
But off course there are many other good ones, too.

There is a plugin called "collider editor" or something like that, which is a very mighty and therefore complicated tool. With this tool you can repair things that are otherwise not possible. But you might have to load it with every scene in which you want to use your pose. IMHO this is not very handy.
 
Back
Top Bottom