• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
MorphSculptor

Plugins + Scripts MorphSculptor

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Mxx

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Mxx submitted a new resource:

MorphSculptor - Real-time morph sculpting and saving in VaM

MorphSculptor | Real-time morph sculpting and saving in VaM

MorphSculptor lets you sculpt custom morphs directly on your model, right inside VaM. No sending the model to Daz and Blender and back, and no hitting "reload morphs" to see the...

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Truly amazing!
Is it normal that certain vertexes (in vertex mode), do not follow the mouse coursor in the same direction with grab tool? I move the mouse to the left and the vertex is following some uknown invisible path to the right and up for example...
I was convinced that in with grab tool the vetex move using VIEW axis and follow the mouse coursor...
For example I grab one of the vertexes, I move mouse to the left or right and the vertex goes up or down, depends on camera angle.
 
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Great tool! The only suggestion I would make is to reduce the minimum values for things like strength. It's not often you really want to make a dent or lump the size of a character's head. I want to use this to make small, subtle changes to things like breast shape that normal morphs can't do. I found vertex mode was the only way to do this, but that's slow. The brush mode was too strong. A finer touch is needed.
 
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