• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
MorphSculptor

Plugins + Scripts MorphSculptor

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New features
  • Genital sculpting now fully works: the Genital sculpting is no longer experimental. Vertex positions are now read directly from the GPU, which fixed the misplaced wireframe, the unresponsive vertices, and the overlays not following your sculpt. It behaves exactly like body sculpting now, on any pose and any morphs. Huge thanks to @Eye9 for suggesting the GPU approach! I finally got it to work because of their comment.
  • Erase tool: brush the sculpt back to the original body. Both SHIFT and SPACE erases, and it works in single-vertex mode too.
  • Invertible morphs: a new "Save Range -1 to 1" toggle saves morphs with a -1 to 1 slider instead of 0 to 1, where negative values will apply the sculpt in the opposite direction. A "Convert Selected to -1..1 Range" button has been added that upgrades previously saved morphs to the same range.
  • Body wireframe modes: the wireframe toggle is now Off / Wireframe / Solid. Solid hides the skin and shows a shaded wireframe body instead, so no skin clips through the wireframe on heavily morphed models and it stays clearly visible in brightly lit scenes. Clothing still shows in front for reference.

    New Wireframe mode Before.pngNew Wireframe mode After.png
Fixes and improvements
  • Smooth tool reworked: it used to act like a slow eraser, flattening bumps into the skin. It now smooths out jagged, uneven areas while keeping the overall shape and volume, and softens the transition into the surrounding skin. Use the new Erase tool when you actually want to remove sculpting.
  • Grab strength: the Grab tool's drag response now scales with Brush Strength. Default strength is 1:1 with the mouse, a lower is finer control, a higher value is amplified.
  • Mask Tint Offset now defaults to 0.02 so the mask tint stays visible above clothing.
New features
  • Mask tool: paint areas that are protected from sculpting. Shift paints, Space erases, orange tint shows the masked area. Works with every tool including Grab and vertex mode.
    MorphSculpter - Mask GIF.gif
  • Clear Mask / Invert Mask buttons.
  • Show Mask Tint toggle: temporarily hide the tint without clearing the mask. When using the mask tool, hiding will not work (to prevent masking blindly)
  • Mask Tint Offset slider: raise the mask overlay off the skin so it stays visible above clothing when masking under a bra or panties.
  • Load Selected for Editing: loads a previously saved morph into the sculpt buffer to continue working on it. Its slider resets to 0 (the shape moves into the buffer, so nothing visually changes), the name box picks up its name, and re-saving with the same name overwrites while a new name will make a copy. One undo step reverts the load.
  • Genital sculpting (EXPERIMENTAL): a new Sculpt Target dropdown adds a Genitals mode with its own morph bank and save folder, so sculpts save as real genital morphs. Please read the note below.
Fixes & Improvements
  • Grab tool direction fix: grabbed vertices used to drift in a wrong direction that changed with camera angle, worst on heavily morphed characters. The drag should now follow the mouse correctly, and drag distance is right on scaled atoms too.
  • Close-up picking fix: picking vertices stopped working when the camera got within 5 cm of the mesh. Now works down to 2 mm, so you can zoom in for fine work.
  • Finer brush control: the strength slider shows 4 decimals to improve precision work. Brush Radius got the same change, and the minimums for Brush Radius and Vertex View Radius dropped from 5 mm to 2 mm.
  • Overwrite protection: saving over an existing morph name asks for a second click to confirm.
  • Delete protection: deleting a saved morph asks for a second click, and the deleted morph is set to 0 so what you see matches what is on disk.

About the experimental genital sculpting
Genital sculpting does not work the same as body sculpting, and right now I can't get it any better than this. The genitals are a separate grafted mesh inside VaM, and the data the plugin needs to show you where those vertices are is broken on VaM's side in several ways. Sculpting itself works, and saved morphs come out correct in the proper genital morphs folder, but the wireframe and brush overlays can sit in the wrong place on morphed or posed models, and some vertices may not respond to the brush. It works best on a model with few or no morphs in a neutral pose. The plugin shows a red warning when you select the Genitals target as a reminder. I'll try revisiting this in the future, but for now this is the best I can get it.
  • Vertex dots now stay the same size on screen no matter how far you zoom in. Before, zooming in on a dense area made the dots overlap and hard to tell apart. Now they hold a fixed on-screen size, so tightly packed vertices spread out and stay easy to pick.
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