• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
MorphSculptor

Plugins + Scripts MorphSculptor

Download [<1 MB]
New features
  • Mask tool: paint areas that are protected from sculpting. Shift paints, Space erases, orange tint shows the masked area. Works with every tool including Grab and vertex mode.
    MorphSculpter - Mask GIF.gif
  • Clear Mask / Invert Mask buttons.
  • Show Mask Tint toggle: temporarily hide the tint without clearing the mask. When using the mask tool, hiding will not work (to prevent masking blindly)
  • Mask Tint Offset slider: raise the mask overlay off the skin so it stays visible above clothing when masking under a bra or panties.
  • Load Selected for Editing: loads a previously saved morph into the sculpt buffer to continue working on it. Its slider resets to 0 (the shape moves into the buffer, so nothing visually changes), the name box picks up its name, and re-saving with the same name overwrites while a new name will make a copy. One undo step reverts the load.
  • Genital sculpting (EXPERIMENTAL): a new Sculpt Target dropdown adds a Genitals mode with its own morph bank and save folder, so sculpts save as real genital morphs. Please read the note below.
Fixes & Improvements
  • Grab tool direction fix: grabbed vertices used to drift in a wrong direction that changed with camera angle, worst on heavily morphed characters. The drag should now follow the mouse correctly, and drag distance is right on scaled atoms too.
  • Close-up picking fix: picking vertices stopped working when the camera got within 5 cm of the mesh. Now works down to 2 mm, so you can zoom in for fine work.
  • Finer brush control: the strength slider shows 4 decimals to improve precision work. Brush Radius got the same change, and the minimums for Brush Radius and Vertex View Radius dropped from 5 mm to 2 mm.
  • Overwrite protection: saving over an existing morph name asks for a second click to confirm.
  • Delete protection: deleting a saved morph asks for a second click, and the deleted morph is set to 0 so what you see matches what is on disk.

About the experimental genital sculpting
Genital sculpting does not work the same as body sculpting, and right now I can't get it any better than this. The genitals are a separate grafted mesh inside VaM, and the data the plugin needs to show you where those vertices are is broken on VaM's side in several ways. Sculpting itself works, and saved morphs come out correct in the proper genital morphs folder, but the wireframe and brush overlays can sit in the wrong place on morphed or posed models, and some vertices may not respond to the brush. It works best on a model with few or no morphs in a neutral pose. The plugin shows a red warning when you select the Genitals target as a reminder. I'll try revisiting this in the future, but for now this is the best I can get it.
  • Vertex dots now stay the same size on screen no matter how far you zoom in. Before, zooming in on a dense area made the dots overlap and hard to tell apart. Now they hold a fixed on-screen size, so tightly packed vertices spread out and stay easy to pick.
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