Question morphs for assets?

For assets you are downloading there are only scale options. You can add the ColourScale plugin to add scale options for x/y/z axes. For assets you are making yourself and importing as cua's through unity, there is a way to make blendshapes and morph them in vam, but I've never attempted it.

 
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For assets you are downloading there are only scale options. You can add the ColourScale plugin to add scale options for x/y/z axes. For assets you are making yourself and importing as cua's through unity, there is a way to make blendshapes and morph them in vam, but I've never attempted it.

Didn't know that the ColorScale Plugin can do this, thats nice.

The cua is not made by me and it dont have a skinnedmeshrender, whatever this means.
 
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Then in this case it's a no.

A Skinned mesh renderer is a component added to the asset in unity. It basically just means that the objects mesh can be deformed by other things like bones or blendshapes, but that all needs to be set up in advance.

What are you trying to deform? maybe there's another approach.
 
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Then in this case it's a no.

A Skinned mesh renderer is a component added to the asset in unity. It basically just means that the objects mesh can be deformed by other things like bones or blendshapes, but that all needs to be set up in advance.

What are you trying to deform? maybe there's another approach.
A clothing cua but it was just an idea, no need.
 
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