Morph Sculpt

Plugins + Scripts Morph Sculpt

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Skynet

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Skynet submitted a new resource:

Morph Sculpt - Blender inspired skin Sculpting & Mesh Edit mode inside vam!

-- Description:
- Inspired from blender's Sculpting, a plugin that allows you to sculpt & edit skin mesh in real-time inside vam, primarily made to make adjustments after importing your morphs from DAZ/ Blender to correct inconsistency in shape after import. It's also versatile enough to sculpt things like expressions and various additive morph shapes from scratch.

-- How to use?
- Simply load the...

Read more about this resource...
 
In terms of code, this plugin is likely excellent, but it falls short when it comes to practicality.
 
hello, what is diffrence between delta and flush morphs? if i save it does it save as whole body morph or how does it know which parts were changed?
 
Hello, @Skynet
This is my suggestions for advancing your great tool:
1) Add hotkeys for editing tools in sculpt mode (these could be number keys, for example) and make reverse action hotkey too (draw/inverse draw, for example)
2) Simplify the UI by adding explanatory text on the right as a hint to particular UI elements (you even have your own library for this)
3) A hotkey to focus the camera on a selected area to make it easier to inspect the result of the last action from all sides
4) Add a mode in which only vertices belonging to certain selected morphs are edited. A simple option is to create a mask from the vertices of the currently active morphs. A more complex option is to let the user select a set of morphs from a list, and the remaining active morphs are temporarily disabled during editing.
5) New editing tool – scaling the deltas of a selected morph – linearly decrease/increase the delta of selected morph points, including completely eliminating them.
 
hello, what is diffrence between delta and flush morphs? if i save it does it save as whole body morph or how does it know which parts were changed?
they are separate features, read the plugin UI text for more info
 
Hello, @Skynet
This is my suggestions for advancing your great tool:
1) Add hotkeys for editing tools in sculpt mode (these could be number keys, for example) and make reverse action hotkey too (draw/inverse draw, for example)
2) Simplify the UI by adding explanatory text on the right as a hint to particular UI elements (you even have your own library for this)
3) A hotkey to focus the camera on a selected area to make it easier to inspect the result of the last action from all sides
4) Add a mode in which only vertices belonging to certain selected morphs are edited. A simple option is to create a mask from the vertices of the currently active morphs. A more complex option is to let the user select a set of morphs from a list, and the remaining active morphs are temporarily disabled during editing.
5) New editing tool – scaling the deltas of a selected morph – linearly decrease/increase the delta of selected morph points, including completely eliminating them.
i'll consider this for upcoming updates
 
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