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Modeling and painting a Clothes for Daz Genesis 2 female (aka VaM model)

Guides Modeling and painting a Clothes for Daz Genesis 2 female (aka VaM model)

Blaspheratus

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Blaspheratus submitted a new resource:

Modeling and painting a Tank top for Daz Genesis female 2 (aka VaM model) - Simple guide

Hello everyone, this is a tutorial on how I make my clothes.
The programs I use are
Marvelous Designer/ Clo3d
Adobe Substance Painter
Blender (for off camera retouching)
Daz 3D

Getting the Avatar
There are 2 ways to get the avatar, one is through Vam and the other is through Daz.

Using Daz is simply exporting the Genesis 2 female model, in this mode the model has more density, which is useful when using the highest physics in Marvelous Designer (but requires more resources).

The method...

Read more about this resource...
 
Hi Blaspheratus! Thank U for your guide first.

I came across some issues while paintng textures.
When importing the .obj from Clo3D to substance painter, the UV maps go wrong. (I have not re-topo the .obj in any other software
Specifically, my clothing has different patterns (about 12) in clo3D, but in substance painter, they are merged as two patterns shown in UV maps--- the front one & the back one. ( I am pretty sure that the auto-unwrap is unchecked in SP.

Do you have any clue about this?
 
Hi, I'm glad you found the guide helpful.

Make sure that the UVs are aligned in Clo3d and non overlaping.I use marvelous designer, but I guess it is the same or very similar in Clo3D.

In this project I created 3 types of fabrics (materials) and set them to UV 0-1, when exporting I make 4 exports, one complete for SP and the other 3 separate to be able to edit in blender.
1728376911975.png

And should look like this in SP
1728378054003.png
1728378104899.png


In this project the uv are not aligned, and will give problems in SP, the easiest way is to adjust the pattern in the 2D window, in the UV window, ResetUV to 2D arrangement and then Fit ALL Uv to 0-1.
1728377369391.png


1728377411845.png
1728377508762.png


You can choose any pattern and do this, this is useful when you only have one material and it is a set, for example this:
1728378892965.png


I hope this was helpful, this was one of the first mistakes I made (and sometimes I still forget to adjust the UV 😅), if this is not the case, please send Clo3d and/or SP screenshots so I can see it better.
 
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Hi, I'm glad you found the guide helpful.

Make sure that the UVs are aligned in Clo3d and non overlaping.I use marvelous designer, but I guess it is the same or very similar in Clo3D.

In this project I created 3 types of fabrics (materials) and set them to UV 0-1, when exporting I make 4 exports, one complete for SP and the other 3 separate to be able to edit in blender.
View attachment 417382
And should look like this in SP
View attachment 417386 View attachment 417387

In this project the uv are not aligned, and will give problems in SP, the easiest way is to adjust the pattern in the 2D window, in the UV window, ResetUV to 2D arrangement and then Fit ALL Uv to 0-1.
View attachment 417383

View attachment 417384 View attachment 417385

You can choose any pattern and do this, this is useful when you only have one material and it is a set, for example this:
View attachment 417388

I hope this was helpful, this was one of the first mistakes I made (and sometimes I still forget to adjust the UV 😅), if this is not the case, please send Clo3d and/or SP screenshots so I can see it better
thx! This is a note-worthy point.

And actually I just found my stupid carelessness🤣

The thing is that I have set 4 materials in Clo3D.
And they were divided into 4 texture sets in SP. The texture set list window was too small that I missed the left 3 ones🤡
 
Hi @Blaspheratus !
Awesome guide.

Quick question, how would you take existing VAM clothing and import it into Substance3D Painter?
I am looking to see if I can paint some better sim textures for some clothing items.
 
Hi @Blaspheratus !
Awesome guide.

Quick question, how would you take existing VAM clothing and import it into Substance3D Painter?
I am looking to see if I can paint some better sim textures for some clothing items.
I guess it's not possible at the moment, most likely Meshdvr uses a special format when importing clothes for Vam the .Vab file, so they can't (so easily XD) steal content from the creators or because of licensing issues. I am not a software engineer to reverse engineer and convert clothes.
I hope they will release a tool to import clothes for Vam 2.
 
View attachment 461490
How did you import the model from DAZ? I can't do it. I tried basic and high resolution of the model.

Desktop Screenshot 2025.02.16 - 05.57.31.70.png

Make sure the scale is in Daz and you export in obj format.

Desktop Screenshot 2025.02.16 - 05.58.37.57.png


In Marvelous designer/Clo3d File/import (add)/OBJ and select your exported G2F or G2M.

If you import the exported model in Vam (useful to make clothes for Voluptuous bodies), you should select the scale in m (meters) and select the OBJ without the _skinned prefix because the T-pose is not imported and the clothes created will not fit correctly when imported in Daz.

Desktop Screenshot 2025.02.16 - 05.59.04.55.png

And you will have your Daz model in Marvelous designer/Clo3d.

Desktop Screenshot 2025.02.16 - 05.58.00.30.png

The arragment point error should not worry you, they are used to adjust the pieces of clothing and can be edited at any time.You should also edit the avatar properties, like skin surface offset and set to 0.

Don't forget to save your imported avatar

I guess you did things correctly, just delete the default avatar.
 
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