• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

Question Meshing multiple animations together

Bobbyxox

Member
Joined
Nov 14, 2022
Messages
62
Reactions
6
When taking animations from different scenes and trying to make them come together the position of the character in the scene is different. Does animations use positional coordinates of the scene or from one another?
Is there a way to make the starting position the same for all the animations. Let's say you have a standing idle animation and a standing turn-around animation. Except the starting position coordinates are different.
 
Because animations can be done in all kinds of ways, it's not possible to give a general answer and you need to analyse case by case.
 
Upvote 0
Usually creators design the character’s position starting from the background assets as reference position. It’s why all the characters seem to be positioned differently. Basically, the root coordinates are only one in the VaM world. BTW, if you want to align all the starting position of the animations all the relative positions from the root control, of the moving parts should be adjusted. It is possible for non-animating poses by using the plugins like this. but I’m not aware of an easy way in the timeline animation do the same job.
 
Upvote 0
Back
Top Bottom