MaxHeckxaM
New member
Hello All!
I'm trying to porting a Marge Simpson Character into VAM, the mesh is sculpted as I wanted it to be but I'm facing a problem that I didn't think about: As you know the Simpson's characters and realistic human anatomy is really different. I can manage the similar parts like overall body form etc.. But I have no Idea how to fit the eyes & tooth parts to the Genesis 2 Mesh. Should I separate those character parts into CUA for example?
Any solutions, ideas or help are welcome and greatly appreciated!
Even with Wrap4D this problem is causing me sanity problem right now..
for information these are the applications that I'am able to use right now : Any autodesk 3d program, Zbrush, Wrap4d, Blender; Daz3D, most of the Adobe suite
Thanks by advance mates!
MHM.
To prove the serious of this project, here's some image of the character in his actual state.
.
I'm trying to porting a Marge Simpson Character into VAM, the mesh is sculpted as I wanted it to be but I'm facing a problem that I didn't think about: As you know the Simpson's characters and realistic human anatomy is really different. I can manage the similar parts like overall body form etc.. But I have no Idea how to fit the eyes & tooth parts to the Genesis 2 Mesh. Should I separate those character parts into CUA for example?
Any solutions, ideas or help are welcome and greatly appreciated!
Even with Wrap4D this problem is causing me sanity problem right now..
for information these are the applications that I'am able to use right now : Any autodesk 3d program, Zbrush, Wrap4d, Blender; Daz3D, most of the Adobe suite
Thanks by advance mates!
MHM.
To prove the serious of this project, here's some image of the character in his actual state.