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MaxHeckxaM

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Hello All!

I'm trying to porting a Marge Simpson Character into VAM, the mesh is sculpted as I wanted it to be but I'm facing a problem that I didn't think about: As you know the Simpson's characters and realistic human anatomy is really different. I can manage the similar parts like overall body form etc.. But I have no Idea how to fit the eyes & tooth parts to the Genesis 2 Mesh. Should I separate those character parts into CUA for example?
Any solutions, ideas or help are welcome and greatly appreciated!

Even with Wrap4D this problem is causing me sanity problem right now.. :eek:

for information these are the applications that I'am able to use right now : Any autodesk 3d program, Zbrush, Wrap4d, Blender; Daz3D, most of the Adobe suite

Thanks by advance mates!

MHM.

To prove the serious of this project, here's some image of the character in his actual state.

marge.png
marge2.png
marge3.png
.
 
I can't help you because I know nothing about this, but perhaps you could ask a few of the creators around here that share cartoon looks for advice and tips. They don't necessarily go to the forum, I know for example that OniEkohvius has his Discord.
 
Once I also set such a goal. And yes, the main problems with the eyes. You can check - suddenly something will be useful?
 
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