I have been doing some animating for the first time since the new version and there is some huge issues with the new smooth animation reset.
The reset procedure is not nearly precise enough for detailed animation work, especially if you animate the hip. The way people reset means that while the animated node goes to the right place limbs don't return to the exact place they came from, breaking animations and causing endless hassle trying to reorder limbs and get them back in place every time.
While I can work around this by rewinding using the slider which actually returns limbs where they came from like the old system did, it gets even worse doing mocap with Timeline. Instead of using the shortcut buttons to clear or record mocap in Timeline, now to avoid glitching I have to manually go back to the animation window, stop the playback, rewind the slider by hand, clear animation data then go back to Timeline to record, and I may have to do this many times for every node of every animation I make.
I know this is late to the game but I literally can't build big scenes like this, there needs to be an option to override this smooth reset behaviour.
The reset procedure is not nearly precise enough for detailed animation work, especially if you animate the hip. The way people reset means that while the animated node goes to the right place limbs don't return to the exact place they came from, breaking animations and causing endless hassle trying to reorder limbs and get them back in place every time.
While I can work around this by rewinding using the slider which actually returns limbs where they came from like the old system did, it gets even worse doing mocap with Timeline. Instead of using the shortcut buttons to clear or record mocap in Timeline, now to avoid glitching I have to manually go back to the animation window, stop the playback, rewind the slider by hand, clear animation data then go back to Timeline to record, and I may have to do this many times for every node of every animation I make.
I know this is late to the game but I literally can't build big scenes like this, there needs to be an option to override this smooth reset behaviour.
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