Long continuous scenes that require little to no input

DopePMVs

New member
Messages
3
Reactions
0
Points
1
Hey y'all. I'm looking for some scenes where there is a lot of variety in what goes on, without the need to bring up the menu and make selections. This kinda breaks immersion for me and makes it feel a lot more like work than fun. Maybe some scenes where the girl is dancing, then comes up to you, then tells you to move to the bed, all without needing to make any selections passed the initial setup. Any suggestions would be greatly appreciated!
 
Possibly this one, but its not "dancing" :rolleyes:
There are 6 main actions, each with lots of tiny random variations. Its switching randomly between the actions in an endless scene.

 
Possibly this one, but its not "dancing" :rolleyes:
There are 6 main actions, each with lots of tiny random variations. Its switching randomly between the actions in an endless scene.

Sweet, I'll give it a shot!
 
TLDR: Adding transitions adds a lot of complexity and scene development time; Acid Bubbles and Macgruber have made this a lot easier with their plugins this year (and Acid Bubbles recent adds to Timeline); because of this you might see more of what you are asking in the future (still a steep learning curve and time commitment)

I have a few I have been working on that I am starting to think I will never finish. Unless it is simple like dancing with a single actor then building the transition between the different "subscenes" or "acts" in a way that works randomly is definitely a challenge. The complexity grows exponentially with the addition of each act - another way of looking at it is there is a many to many relationship the individual acts unless you want the acts to be non-randomized meaning they play in the same exact order each time which breaks the immersion as well. It is kind of fun figuring out how to simplify it though. Timeline and some of the new features Acid Bubbles has added makes this so much easier!


I don't know how better to explain the challenge than to walk through an example:
Here is a simple start to finish scene framework:

Scene requirements:
- Randomly change positions at random times to new realistic "next" positions
- Includes kissing, BJ, and Sex, each with finishing scenes
- Infinite loop with little to no user input

Scene:
Act 1 - kissing
Act 2 - Kneeling BJ
Act 2.1 - BJ Finishing scene
Act 3 - Sex position 1
Act 3.1 - Sex Pos 1 finishing scene
Act 4 - Sex position 2
Act 4.1 - Sex Pos 2 finishing scene
Act 5 - Laying BJ
Act 5.1 - Laying BJ Finishing Scene

Random options (transitions needed):
Act 1-> Act 2, Act 3, Act 4
Act 2 -> Act 1, Act 2, Act 3; and lower probability Act 2.1
Act 2.1 -> Act 1 (lower probability), Act 2, Act 3
Act 3 -> Act 2, Act 4, Act 5; and lower probability Act 3.1
Act 3.1 -> Act 2, Act 4, Act 5;
Act 4 -> Act 2, Act 3, Act 5; and lower probability Act 4.1
Act 4.1 -> Act 2, Act 3, Act 5
Act 5 -> Act 3, Act 4; and lower probability Act 5.1
Act 5.1 -> Act 3, Act 4;

So we need (minimum animations - more make it more realistic and not half ass it use 2 possible transitions and double the transition animations):
Act 1 - > 4 animations
Act 1 transition -> 3 animations
Act 2 -> 4 animations
Act 2.1 -> 3 animations
Act 3 -> 4 animations
Act 3.1 - 3 animations
Act 4 -> 4 animations
Act 4.1 -> 3 animations
Act 5 -> 4 animations
Act 5.1 -> 2 animations

Then more than likely the scene needs another Timeline loaded into "Empty" or something to coordinate some of the animations. Lets just say there are 2 per Act. This would be 10 more animations on top of the 34 per actor listed.

So for 5 acts with two actors, there is an absolute minimum of 78 independent animations, (92 if you use two possible transitions for each of the two actors), for two actors and each transition needs to be lined up so that there is no jerking or flickering between the transition and the new animation being executed. If you have two or more actors you are coordinating then this is multiplied by each actor. You can see the complexity really grows to the point of impossible quickly without plugins like the new Timeline and tricks to game the system. Also figure an average of 30 minutes per animation, (some will be 10 min, some an hour or two), this is a minumum of 39 hours of animation development on top of the design and creative time plus several more hours to clean things up, optimize, and package the var. Again, Acid Bubbles solved much of this recently this by adding poses into Timeline, (thank you!!!).

I am messing with some of Macgrubers plugins, (like Logic Bricks which is powerful enough to almost require a beginner and an advanced class to really exploit it to its full potential), and Acid Bubbles plugins and a few other plugins to try to make it more random when choosing the next "act" and the time it takes to choose the next act.

Anyhow, this is a long way of saying we may see a lot more now with the new additions Acid Bubbles has made to Timeline combined with Macgrubers plugins makes the task above a lot easier for all of us.

If you have an idea you would like to see I would be willing to take it on. I do this, not just for the obvious reasons, but because designing the approach and optimizing the scene is a never ending complex puzzle to figure out. Two of my all time favorite things mixed together - porn and complex puzzles! I ask for ideas as it presents new challenges that I would subconsciously avoid if on my own and introduces new perspectives that I had never considered. (I switched from a technical architect and consulting role to a sales role to cash in a few years ago and am desperate for real challenges.... soooooo bored!!!)
 
@DarkFantasy You may want to have a deeper look at IdlePoser, it was specifically made to reduce the impact of the combinatorial explosion for needed transition animations. This works be having similar animations share some of their control points ("keyframes"). Also animation parenting works a lot better, so you can more easily split animations for different bodyparts into separete animations, each with variations.
 
@DarkFantasy You may want to have a deeper look at IdlePoser, it was specifically made to reduce the impact of the combinatorial explosion for needed transition animations. This works be having similar animations share some of their control points ("keyframes"). Also animation parenting works a lot better, so you can more easily split animations for different bodyparts into separete animations, each with variations.

That is a really good idea I had not considered! That would also significantly reduce the clutter and complexity in Timeline and the need for a second Timeline in some cases.
 
TLDR: Adding transitions adds a lot of complexity and scene development time; Acid Bubbles and Macgruber have made this a lot easier with their plugins this year (and Acid Bubbles recent adds to Timeline); because of this you might see more of what you are asking in the future (still a steep learning curve and time commitment)

I have a few I have been working on that I am starting to think I will never finish. Unless it is simple like dancing with a single actor then building the transition between the different "subscenes" or "acts" in a way that works randomly is definitely a challenge. The complexity grows exponentially with the addition of each act - another way of looking at it is there is a many to many relationship the individual acts unless you want the acts to be non-randomized meaning they play in the same exact order each time which breaks the immersion as well. It is kind of fun figuring out how to simplify it though. Timeline and some of the new features Acid Bubbles has added makes this so much easier!


I don't know how better to explain the challenge than to walk through an example:
Here is a simple start to finish scene framework:

Scene requirements:
- Randomly change positions at random times to new realistic "next" positions
- Includes kissing, BJ, and Sex, each with finishing scenes
- Infinite loop with little to no user input

Scene:
Act 1 - kissing
Act 2 - Kneeling BJ
Act 2.1 - BJ Finishing scene
Act 3 - Sex position 1
Act 3.1 - Sex Pos 1 finishing scene
Act 4 - Sex position 2
Act 4.1 - Sex Pos 2 finishing scene
Act 5 - Laying BJ
Act 5.1 - Laying BJ Finishing Scene

Random options (transitions needed):
Act 1-> Act 2, Act 3, Act 4
Act 2 -> Act 1, Act 2, Act 3; and lower probability Act 2.1
Act 2.1 -> Act 1 (lower probability), Act 2, Act 3
Act 3 -> Act 2, Act 4, Act 5; and lower probability Act 3.1
Act 3.1 -> Act 2, Act 4, Act 5;
Act 4 -> Act 2, Act 3, Act 5; and lower probability Act 4.1
Act 4.1 -> Act 2, Act 3, Act 5
Act 5 -> Act 3, Act 4; and lower probability Act 5.1
Act 5.1 -> Act 3, Act 4;

So we need (minimum animations - more make it more realistic and not half ass it use 2 possible transitions and double the transition animations):
Act 1 - > 4 animations
Act 1 transition -> 3 animations
Act 2 -> 4 animations
Act 2.1 -> 3 animations
Act 3 -> 4 animations
Act 3.1 - 3 animations
Act 4 -> 4 animations
Act 4.1 -> 3 animations
Act 5 -> 4 animations
Act 5.1 -> 2 animations

Then more than likely the scene needs another Timeline loaded into "Empty" or something to coordinate some of the animations. Lets just say there are 2 per Act. This would be 10 more animations on top of the 34 per actor listed.

So for 5 acts with two actors, there is an absolute minimum of 78 independent animations, (92 if you use two possible transitions for each of the two actors), for two actors and each transition needs to be lined up so that there is no jerking or flickering between the transition and the new animation being executed. If you have two or more actors you are coordinating then this is multiplied by each actor. You can see the complexity really grows to the point of impossible quickly without plugins like the new Timeline and tricks to game the system. Also figure an average of 30 minutes per animation, (some will be 10 min, some an hour or two), this is a minumum of 39 hours of animation development on top of the design and creative time plus several more hours to clean things up, optimize, and package the var. Again, Acid Bubbles solved much of this recently this by adding poses into Timeline, (thank you!!!).

I am messing with some of Macgrubers plugins, (like Logic Bricks which is powerful enough to almost require a beginner and an advanced class to really exploit it to its full potential), and Acid Bubbles plugins and a few other plugins to try to make it more random when choosing the next "act" and the time it takes to choose the next act.

Anyhow, this is a long way of saying we may see a lot more now with the new additions Acid Bubbles has made to Timeline combined with Macgrubers plugins makes the task above a lot easier for all of us.

If you have an idea you would like to see I would be willing to take it on. I do this, not just for the obvious reasons, but because designing the approach and optimizing the scene is a never ending complex puzzle to figure out. Two of my all time favorite things mixed together - porn and complex puzzles! I ask for ideas as it presents new challenges that I would subconsciously avoid if on my own and introduces new perspectives that I had never considered. (I switched from a technical architect and consulting role to a sales role to cash in a few years ago and am desperate for real challenges.... soooooo bored!!!)
Wow, thanks for the detailed reply! I'm interested to see where all of this goes! I am extremely new to VAM, with no real plans to be a creator, so all I can do is bow to your infinite wisdom haha
 
Wow, thanks for the detailed reply! I'm interested to see where all of this goes! I am extremely new to VAM, with no real plans to be a creator, so all I can do is bow to your infinite wisdom haha

lol, dont look to me for any wisdom! I often warn people that following my advice or following me will probably end up with unexpected excitement, lots of rules being broken and the wrong things being done on purpose just to see why or add more challenge, a few adventures, and probably wont land you where you expect to land, (maybe even worse off)! ;)

I would highly recommend diving in. There is a steep learning curve initially but that is also most of the fun and it does get a LOT easier pretty quickly as you progress along that curve. It is really cool when you can convert a vision into something virtually real in VAM whenever you want. The community is also extremely positive and helpful, (which I should point out is a stark contrast to the supposedly "wholesome", "upstanding", non-porn communities out there!!! I guess they are all *really* frustrated!!). :LOL:
 
Back
Top Bottom