Hello,
I've light baked the scene and setup 20+ light probes.
When I've finished baking and move a non static unity object through the scene I can see the nearest light probes influencing the object.
When I use the CustomUnityAsset atom for the environment it looks like only 1 light probe is active and the Person isn't influenced by anymore. When I switch this off I can see a difference in lighting happening on the Person.
Just wondering if anyone has gotten this working and how they approached it.
(I can post images and animations if that is helpful)
Thank you.
I've light baked the scene and setup 20+ light probes.
When I've finished baking and move a non static unity object through the scene I can see the nearest light probes influencing the object.
When I use the CustomUnityAsset atom for the environment it looks like only 1 light probe is active and the Person isn't influenced by anymore. When I switch this off I can see a difference in lighting happening on the Person.
Just wondering if anyone has gotten this working and how they approached it.
(I can post images and animations if that is helpful)
Thank you.