3rdStoryline
Active member
Is there a way to analyze resource usage in VaM. For instance my Physics in my one scene is always at 12, which is pretty high. I want to see what is causing it, because it's occurring whether the person has hair/clothing on or not.
Is there a built-in method or a plugin that will analyze what is causing a performance impact on Physics, scripts, etc.? I know you can trigger the Performance Monitor box that tells you how much is being used, but I'm looking for a method to tell you what is causing that usage.
For instance, if there was a specific collider that was jittering on a microscopic level, and was causing a physics impact of 6, is there something that can tell you, "Hey pelvis collider fr3 is causing high physics usage."
Is there a built-in method or a plugin that will analyze what is causing a performance impact on Physics, scripts, etc.? I know you can trigger the Performance Monitor box that tells you how much is being used, but I'm looking for a method to tell you what is causing that usage.
For instance, if there was a specific collider that was jittering on a microscopic level, and was causing a physics impact of 6, is there something that can tell you, "Hey pelvis collider fr3 is causing high physics usage."
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