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VaM 1.x Is it possible to recalculate the normals or smooth them out somehow?

Threads regarding the original VaM 1.x

Smart136

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Hello, I'm using tessellation from Hunting Succubus. The plugin smooths the edges, but the normals themselves remain unchanged, which is why the highlights are so bad. Is there a way to recalculate them or fix this?
 

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The only way to eventually change normals is through the shader (so the material), so no, unless you come up with your own custom shader.
 
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The only way to eventually change normals is through the shader (so the material), so no, unless you come up with your own custom shader.
There is a Custom Shader Loader plugin and there are already a couple of shaders for it. Will any other custom shader work or do I need a special shader?
 
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Will any other custom shader work or do I need a special shader?

No, you need to come up with your OWN shader. Recomputing normals based on the tesselation of a model obviously needs specific instructions :p
 
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