I've been thinking about this one for a while. I feel it should be possible, but I may be asking for the Moon.
If an asset/prop/furniture/environment etc. (anything that would normally be made into a CUA) can be saved as a daz scene subset, would it be feasible to import it into Vam directly through the clothing creator's function?
You would then have direct access to the materials and textures to make or even trigger changes in Vam. You could also make and save presets.
I don't know if asset collisions could be achieved this way, it may be tricky. The clothing creator is setup for generating cloth sim.
I do know adding and hiding a person atom with each asset would be extremely resource intensive.
Does anyone with experience in Vam and plugin development know if it's possible to;
1. Remove the mesh and colliders of a person atom so they are not loaded when loading a scene.
...or 2. Use the import function of the clothing creator on an empty atom. If we could put a plugin on an empty atom that gives a tab for the importer and a tab for a saved assets library (like the clothing tab) that would be the goal.
3. Include collisions/physics or maybe even rigging to things imported with this method.
There are some incredible, talented and possibly even handsome/beautiful creator out there. Can someone help me lasso the moon?
If an asset/prop/furniture/environment etc. (anything that would normally be made into a CUA) can be saved as a daz scene subset, would it be feasible to import it into Vam directly through the clothing creator's function?
You would then have direct access to the materials and textures to make or even trigger changes in Vam. You could also make and save presets.
I don't know if asset collisions could be achieved this way, it may be tricky. The clothing creator is setup for generating cloth sim.
I do know adding and hiding a person atom with each asset would be extremely resource intensive.
Does anyone with experience in Vam and plugin development know if it's possible to;
1. Remove the mesh and colliders of a person atom so they are not loaded when loading a scene.
...or 2. Use the import function of the clothing creator on an empty atom. If we could put a plugin on an empty atom that gives a tab for the importer and a tab for a saved assets library (like the clothing tab) that would be the goal.
3. Include collisions/physics or maybe even rigging to things imported with this method.
There are some incredible, talented and possibly even handsome/beautiful creator out there. Can someone help me lasso the moon?