Question How to Use Free Animations in Another Scene to Be Shared on the HUB

Mhunter047

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I have some scenes created using animations from other free scenes using Mocap Switcher from Everlaster. This works great, but is not the preferred way of sharing as it is packaging their work up in my VAR. As I understand the preferred way is to use the original animation's VAR as a dependency. How do I do that? Or.... should I just leave out animations in a scene?
 
While repackaging of available Hub resources is not something good to do, in some situations or content types not repackaging is a much more complicated or worse option. Depending on what scene animation you want to reuse, you may be better off importing into your scene and possibly have to.
Also, "Free scene" doesn't mean you can do anything with it, you have to follow its license terms.
 
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Since scene animation is baked into the scene file itself, you unfortunately can't reference it. In theory you can reference another scene file using some load scene trigger action, but you probably don't want to actually load the entire other scene.

The only ways in which you could reference a scene animation as a standalone thing that would prevent you from having to duplicate the animation data in your own release would be if the original scene var contained the animation as a standalone file. This could be in the form of a Legacy Pose, a MocapSwitcher json file, a Timeline export file, a Plugin Preset containing a Timeline instance... but nobody does any of that, they just have the animation baked into the scene itself. So the only option is to duplicate the animation. Animation reusability has been and continues to be a big problem in VaM, unfortunately.
 
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