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VaM 1.x How to stop UI getting clipped by atoms

Threads regarding the original VaM 1.x

takealook

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Hi guys, as you can see in the screenshot, the UI got clipped by atoms, and I could figure our what was the cause. Please help, thanks!
1769297203253.png
 
I don't have noticed that sort of stuff, because you rarely get in a situation where it occurs... nor a situation where it "stays" long enough in one place to actually be a problem.
But to do a TL;DR, if a CUA does that, it's unlikely you can do anything about it.
 
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I don't have noticed that sort of stuff, because you rarely get in a situation where it occurs... nor a situation where it "stays" long enough in one place to actually be a problem.
But to do a TL;DR, if a CUA does that, it's unlikely you can do anything about it.
Thank you for the reply. But it happens to atoms as well, it could be a person or and atom object.
 
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It doesn't natively : the main UI is rendered on another layer/camera, it's impossible to overlap with world objects.
Even with post process, the UI is "living" on another plane as the world, here I'm litterally crossing the shoulder of a character without having any of the effect you have :

tmp.jpg


So, you obviously have a plugin installed/you are using in the scene, changing the way the UI is rendered (or the objects).
 
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It doesn't natively : the main UI is rendered on another layer/camera, it's impossible to overlap with world objects.
Even with post process, the UI is "living" on another plane as the world, here I'm litterally crossing the shoulder of a character without having any of the effect you have :

View attachment 561426

So, you obviously have a plugin installed/you are using in the scene, changing the way the UI is rendered (or the objects).
Thank you again, I will dig around the plugins I'm using and reply here if any findings.
 
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