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How to stop explosions?

SundaeCami

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Joined
Nov 23, 2022
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How to stop the scary explosions that keep happening where the models fly everywhere and curl into balls? I'd put a picture but, it freaks me out every time ?
 
You can try freezing physics, setting to default pose, then unfreezing. Might have to turn the atom on and off sometimes too.
 
Explosions are the result of a severe collision problem. How often does this happen and where? I would avoid scenes that often lead to explosions.
If your hardware is weak and you're having lower than 20 FPS in a scene, the chances of explosions are much higher.
 
Correct, it's being caused by severe collision issue's. I have a nice looking interior/house environment and there is one spot where my characters completely freak out. There is a hidden object or wall (probarly from the surrounding) that causes a collision.

I would pay attention what you do, that causes these issue's and then prevent doing to same.

Like it's being suggested, get a default pose and you can do a "Physics Explosion recovery" under the tab "Control & Physics 1". In this tab you can also turn off and on the character collision, sometimes very helpful.

I'm also wondering if you have this on a specific environment or different once aswell?
 
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What sometimes happens is you apply a pose preset and the character moves into a collision position. If it's an environment, turn off collision on that before applying the pose. Sometimes applying a pose preset during an explosion can fix it.
 
Sorry, I should have elaborated more. It usually happens when I'm testing animations. They're doing the do and suddenly their hips shake and then they start flying everywhere. I usually remix really simple existing scenes to fit my models but this has been happening a lot lately.
 
Sorry, I should have elaborated more. It usually happens when I'm testing animations. They're doing the do and suddenly their hips shake and then they start flying everywhere. I usually remix really simple existing scenes to fit my models but this has been happening a lot lately.
Body have collision and limited movement too, It mostly happen when something else is lock by (on position). Exemple hip will collide with chest and won't go further so it start to shake first and if you push it more will explode.

Sometime you can parent a body part, exemple: head is parent of chest, so when you turn the head, chest will won't lock itself.
 
For intercourse, position and rotation for the hip should be on, pelvis off. I usually have abdomen 1&2 and chest off, but head on. Having a physics link active as soon as the action starts can also cause this. I use physics links a lot, but it's often better to have separate pose and action buttons to prevent explosions.
 
Not sure if another way to do it, but I never understood why there isn't an easy way for VAM to quickly detect that the explosion is happening and then provide a way to automatically disable collision or do a recovery on the atom exploding.

Sometimes when it happens, by the time you hurry over to the explosion recovery button, it's already too late, Vam already completely completely bricked and now needs a restart.

Maybe this can implemented with a creative trigger or plug in
 
For intercourse, position and rotation for the hip should be on, pelvis off. I usually have abdomen 1&2 and chest off, but head on. Having a physics link active as soon as the action starts can also cause this. I use physics links a lot, but it's often better to have separate pose and action buttons to prevent explosions.
Thank you, I'll try and see if this is what's causing this!
 
How to stop the scary explosions that keep happening where the models fly everywhere and curl into balls? I'd put a picture but, it freaks me out every time ?

I did some testing with Physics Explosion Recovery and created a Session Plugin you can use to help fix this if it happens with a hotkey.

In my testing what stops it the best is having a pose saved like VAM's built in Reset Pose/TPose and resetting to that pose as soon as possible.

There are a lot of other things I tested using code in a plugin like Toggling Physics, Zeroing Velocity, and although they help, nothing stops it better than that. Those additional things can help further stabilize it but the main thing is resetting the pose. The Physics Explosion button on the Control & Physics tab runs a batch command that essentially does that but you have to get to it fast enough to initiate that.

The longer you take to do that, your scene can reach a point where it possibly cannot be recovered or even after you do it, you receive ongoing issues where your best option is to do a save if needed, and restart VAM.

To help with this, I created a session plugin that lets you initiate a Physics Explosion Recovery batch command that will help stop a physics explosion with a hotkey. The benefit of this is you can stop it ASAP, move your model back to a good location or just click another animation to move back, and have it fixed before it gets out of control. It automates that whole process for you so you don't have to race to the tab to reset it or load a pose...
 
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