I have a Timeline animation in a scene I've downloaded, that I'm currently modifying. When the animation is in a particular loop state, I want it to trigger a finite state-machine each time it gets to the middle of the loop. I've added a trigger target, with a trigger event at the 7.5sec mark in the 15sec loop - see picture.
It almost works as I want it, however the finite state-machine is triggered when the Timeline initially enters the state, as well as each time it passes through the 7.5sec mark. How do I get rid of the initial event?
Alternatively, I could live with the trigger firing on every loop at the 0sec mark - if that's easier.
Thanks for any advice
It almost works as I want it, however the finite state-machine is triggered when the Timeline initially enters the state, as well as each time it passes through the 7.5sec mark. How do I get rid of the initial event?
Alternatively, I could live with the trigger firing on every loop at the 0sec mark - if that's easier.
Thanks for any advice