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Question How to make Timeline trigger an event once per cycle in a loop?

Swampy2XL

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I have a Timeline animation in a scene I've downloaded, that I'm currently modifying. When the animation is in a particular loop state, I want it to trigger a finite state-machine each time it gets to the middle of the loop. I've added a trigger target, with a trigger event at the 7.5sec mark in the 15sec loop - see picture.

It almost works as I want it, however the finite state-machine is triggered when the Timeline initially enters the state, as well as each time it passes through the 7.5sec mark. How do I get rid of the initial event?

Alternatively, I could live with the trigger firing on every loop at the 0sec mark - if that's easier.

Thanks for any advice

Screenshot.png
 
I ran across this before. Very strange behavior. What I did to get around was run the triggersync through a MacGruber Relay block with AcceptTrigger=0 when it enters the state then AcceptTrigger=1 just before actually triggering. Convoluted I know but it worked
 
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