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Question How to import a gun or other Daz asset to VAM?

Export as fbx out of DAZ, Import into Unity 2018, make a assetbundle, open in VAM
 
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Sounds difficult, but once you have done it 1-2 times, strictly following the tutorials, it is somewhat easy. You set up an empty scene one time and can use it for all following projects.

Just draw the .fbx to Unity, extract the materials/textures, put the object at coordinates 0/0/0 of your scene, look through the materials, add mesh collision optionally, save, export, copy and rename it to VaM, and it will appear at the spot of your VaM Custom Unity Asset (cua) atom location. No lights setup, no reflection probes, no difficult setting, custom shader or scripting for simple objects.

If you are used to this process, a simple gun from DAZ, exported as .fbx, with 1-3 materials will maybe 5 minutes (plus Unity startup and file handling).

The only real challenge is to re-apply or edit the different materials of an object.
This is something you almost always have to do and somewhat time consumpting for objects with dozens of materials.

I want to encourage everyone to try this out. If you can handle DAZ, you can handle that single Unity scene, too.
 
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This is a video that explains how easy it is. Step by step. Works, I can confirm. Even no hassle with material maps like Normals, Diffuse, etc. I just try to figure out how to attach joints.
 
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Its been explained and is easy to do. Has anybody created a script that can do this automatically?
 
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This is a video that explains how easy it is. Step by step. Works, I can confirm. Even no hassle with material maps like Normals, Diffuse, etc. I just try to figure out how to attach joints.

Where is the video?
 
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There are a bunch of tutorials explaining that.
Daz is no different than any other program outputting fbx or obj files.

This is more advanced, but the base tutorials are mentionned at the beginning of the document.
 
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