• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

Question How to I move an atom without messing up the timeline play back when I reload the scene?

AtomByAtom

New member
Joined
Mar 6, 2022
Messages
10
Reactions
1
I'm trying to take some atoms from a prexisting scene with a nice animation, and move the person atoms to a different spot in a different environment. This works ok, except when I save the scene and load it later, the people don't move. If I go into the timeline plugin and manually hit play, the character has a seizure and winds up in a weird position. Is there something else I should be doing?

On a similar note, sometimes I want to move a body part slightly, but keep the animation. In one example, the character I loaded had a bigger dick, so the hand of the other character giving a handjob needed to be adjusted, but the hand just springs back into the same position. I assume I need to override this in the timeline with a new keyframe, but if I move the line over the keyframe and then reposition the body part, I'm not sure how to save over the old keyframe.

Thanks!
 
You may find it's easier to move the environment to align it with the animation rather than moving the person atoms.

For the hand position change, in timeline click on the targets at the top, and select the controller you want to change on the far left hand side so that only that controller is shown as active on the right. Then skip through the animation with the f> button. When you get to the animation frame you want to change, moving the controller to the new position should overwrite the key frames.
 
Upvote 0
About editing a keyframe: Make sure "Lock" is not set in the option menu:

 
Upvote 0
Back
Top Bottom