Solved How do I make a high poly necklace?

TI_vam

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Above is CUA, below is Cloth.
They are made from the same Obj file.
Why does the necklace imported by Duf bulge out?
Do I need a repository for this?


タイトルなし_5.jpg
 
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Solution
Jewelry as clothing works if it is really low poly, where each part which moves is a single polygon, sim painted to act as joints, as a single face won't deform. You can then fake the geometry with alpha masking and normal map/textures. Making a chain like this could be a challenge though. SupaRioAmateur has a great guide that breaks it all down.
The way the system works was kind of explained by Atani above, but to make it clearer:
  • Importing an "object" as a clothing piece will try to conform said object to the character. Polycount does not matter, shape does not matter, it will try to make it conform.
  • Importing as a clothing piece imports the object like a cloth. So, smooth and "soft" (just like cloth). Anything that should feel hard/rigid will completely loose it's original "aspect" using the clothing import system

For a necklace, you should make a custom unity asset, eventually with a physic simulation (like with hinges / joints) and use it as a CUA in VAM.
 
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Jewelry as clothing works if it is really low poly, where each part which moves is a single polygon, sim painted to act as joints, as a single face won't deform. You can then fake the geometry with alpha masking and normal map/textures. Making a chain like this could be a challenge though. SupaRioAmateur has a great guide that breaks it all down.
 
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Solution
The way the system works was kind of explained by Atani above, but to make it clearer:
  • Importing an "object" as a clothing piece will try to conform said object to the character. Polycount does not matter, shape does not matter, it will try to make it conform.
  • Importing as a clothing piece imports the object like a cloth. So, smooth and "soft" (just like cloth). Anything that should feel hard/rigid will completely loose it's original "aspect" using the clothing import system

For a necklace, you should make a custom unity asset, eventually with a physic simulation (like with hinges / joints) and use it as a CUA in VAM.
Fortunately, thanks to some plug-ins, I found that I could make it look like clothing. Thanks hazmhox.
 
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Jewelry as clothing works if it is really low poly, where each part which moves is a single polygon, sim painted to act as joints, as a single face won't deform. You can then fake the geometry with alpha masking and normal map/textures. Making a chain like this could be a challenge though. SupaRioAmateur has a great guide that breaks it all down.
It was exactly the guide I was looking for. Thank you Origin69.
 
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