Question How can I import this morph to VAM?

camocamo0531

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Hey I have a favorite sitting morph (It's not a pose, it's a morph in this sitting shape)
which works perfectly in DAZ, but corrupts when I import it to VaM.
I want to use this morph to make my figure sit in chairs.


If you have a morph you want to import, which is not in the default T-pose,
what would be the best way to import it?
 
Hey I have a favorite sitting morph (It's not a pose, it's a morph in this sitting shape)
which works perfectly in DAZ, but corrupts when I import it to VaM.
I want to use this morph to make my figure sit in chairs.


If you have a morph you want to import, which is not in the default T-pose,
what would be the best way to import it?
Why don't you just recreate this as a pose in vam, save that pose and you are done? I don't see the need for this to be a morph.
 
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>ivam
Because this morph is based on a 3d scan of a sitting person,
and I made this morph by wrapping it with the gen 2 base mesh in wrap 3.


To make most of the 3d scan, I want to keep its body shape as accurate as possible...
The shape of the muscles, the length of the fingers...They all mean so much to me
 
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If I can figure out how to do this,


I can import these kind of posed scans to make a living statue in VaM...
These pose have much more realistic shapes than simply posing it in Vam
 
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Hey it turned out that the shape and the topology of the body was not deformed, so I was able to fix everything by posing the
body parts into the right position. I'm still curious for a way to get it right in the first place though.
It's kind of weird how the morph works okay in DAZ and deforms in VaM....
 
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Sometimes when you import something into VAM from DAZ, the morph dials are doubled up. If there are dials with the same name from multiple creators, they all get set to the value in your morph, adding to the effect. Not sure if this is what happened to you, but it happens when I import morphed G2 figures into VAM. You have to find the redundant dials and set them to 0.
 
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