"High Quality Physics" If set, it sets the physics solver to run 5x more times than if not set. Physics engines like this run the constraint solver through many iterations to improve accuracy of collisions and joint drive and constraints. Running more iterations of the solver can lead to higher collision accuracy and prevent common issues like joint wiggle. At a "Physics Rate" of 60hz, for example, the solver is set to do 30 iterations with this option off, and 150 with it on. Setting this option on will cause a slight hit to performance. This option can help most when setting "Physics Rate" to lower settings like 45hz or 60hz.
That's why scenes should be able to modify this settings when loaded...(...)
If the scene wasn't made for HQ physics(...)
Because using wrong value (check/uncheck) - different than the one used when scene was made - usually break the scene... And now instead of automation creators post screens how the setup should look like...
Actually, from the topic being discussed in Discord some time ago, the advice is to leave it off, as is with the default settings. There's no point in wasting computations for something that is not absolutely necessary.High quality physics is the best option in all of the settings. If your computer can archieve a playable performance with it, leave it to "on" by any means. Totally different wiggle-factor