• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.

Help with importing models into unity

Eaglekun

Well-known member
Messages
80
Reactions
610
Points
93
So whenever ive found a neat model in say sketchfab I want to bring into VAM i always have the issue that when i import it into unity it doesnt have textures applied or materials and i have to manually apply the textures and make materials. which for simple models is fine but some complex models with LOTS of materials can be a real pain in the ass. Anyone experienced with this know how i can get the models to load in with the textures it already has applied onto its own materials?
 
Try use this .glTF exporter for Unity :
https://github.com/ousttrue/UniGLTF

Sometimes this is good for automatically applying textures to the material. But sometimes it get some troubles and u should reapplyed textures manually.

For Installation :
-> download "UniGLTF-1.27" from github release -> on Unity click Assets -> Import Package -> Custom Package... -> Choose "UniGLTF-1.27" -> Import all

66665.JPG



For import :
UniGLTF-1.27 -> Import -> choose .gltf .glb to import -> choose place for create a separate folder for the imported model/textures/materials
-> on model choose standart material -> all textures should placed on their Albedo-Metallic-Normal

66667.JPG
 
This issue is actually the biggest challenge with doing this line of work. When I import things from Sketchfab, etc, the fbx model is often done incorrectly, with material not properly aligned with textures, and if it has the textures, you have to figure out which material it belongs to. And sometimes nonstandard terms are used to tag normals, metallic maps etc. Some of the issues that I touch upon in the FBX Guide that I posted in the guide section is related to these challenges. It takes lots of work that many do not realize.
 
Back
Top Bottom